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	Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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					 10 changed files with 259 additions and 132 deletions
				
			
		|  | @ -2,12 +2,10 @@ package Slic3r::Print; | |||
| use Moo; | ||||
| 
 | ||||
| use Math::Clipper ':all'; | ||||
| use Slic3r::Geometry qw(X Y); | ||||
| use Slic3r::Geometry::Clipper qw(explode_expolygons safety_offset diff_ex intersection_ex); | ||||
| use XXX; | ||||
| 
 | ||||
| use constant X => 0; | ||||
| use constant Y => 1; | ||||
| 
 | ||||
| has 'x_length' => ( | ||||
|     is          => 'ro', | ||||
|     required    => 1, | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci