Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28

This commit is contained in:
Alessandro Ranellucci 2011-11-11 22:01:27 +01:00
parent fec816b065
commit c5d5e4d244
10 changed files with 259 additions and 132 deletions

View file

@ -3,12 +3,9 @@ use Moo;
use Math::Clipper ':all';
use Math::ConvexHull 1.0.4 qw(convex_hull);
use Slic3r::Geometry qw(shortest_path);
use Slic3r::Geometry qw(X Y shortest_path);
use XXX;
use constant X => 0;
use constant Y => 1;
sub make_perimeter {
my $self = shift;
my ($layer) = @_;