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	Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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					 10 changed files with 259 additions and 132 deletions
				
			
		|  | @ -3,12 +3,9 @@ use Moo; | |||
| 
 | ||||
| use Math::Clipper ':all'; | ||||
| use Math::ConvexHull 1.0.4 qw(convex_hull); | ||||
| use Slic3r::Geometry qw(shortest_path); | ||||
| use Slic3r::Geometry qw(X Y shortest_path); | ||||
| use XXX; | ||||
| 
 | ||||
| use constant X => 0; | ||||
| use constant Y => 1; | ||||
| 
 | ||||
| sub make_perimeter { | ||||
|     my $self = shift; | ||||
|     my ($layer) = @_; | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci