Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28

This commit is contained in:
Alessandro Ranellucci 2011-11-11 22:01:27 +01:00
parent fec816b065
commit c5d5e4d244
10 changed files with 259 additions and 132 deletions

View file

@ -7,10 +7,7 @@ extends 'Slic3r::Polyline';
# expressed in layers
has 'depth_layers' => (is => 'ro', default => sub {1});
use constant X => 0;
use constant Y => 1;
use Slic3r::Geometry qw(PI epsilon deg2rad rotate_points);
use Slic3r::Geometry qw(PI X Y epsilon deg2rad rotate_points);
use XXX;
sub clip_end {