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Fixed third batch of locale-dependent calls
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11 changed files with 34 additions and 26 deletions
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@ -11,6 +11,8 @@
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#include <Eigen/Geometry>
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#include "LocalesUtils.hpp"
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namespace Slic3r {
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class BoundingBox;
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@ -88,10 +90,10 @@ inline Vec3d unscale(coord_t x, coord_t y, coord_t z) { return Vec3d(unscale<d
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inline Vec3d unscale(const Vec3crd &pt) { return Vec3d(unscale<double>(pt(0)), unscale<double>(pt(1)), unscale<double>(pt(2))); }
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inline Vec3d unscale(const Vec3d &pt) { return Vec3d(unscale<double>(pt(0)), unscale<double>(pt(1)), unscale<double>(pt(2))); }
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inline std::string to_string(const Vec2crd &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + "]"; }
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inline std::string to_string(const Vec2d &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + "]"; }
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inline std::string to_string(const Vec3crd &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + ", " + std::to_string(pt(2)) + "]"; }
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inline std::string to_string(const Vec3d &pt) { return std::string("[") + std::to_string(pt(0)) + ", " + std::to_string(pt(1)) + ", " + std::to_string(pt(2)) + "]"; }
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inline std::string to_string(const Vec2crd &pt) { return std::string("[") + float_to_string_decimal_point(pt(0)) + ", " + float_to_string_decimal_point(pt(1)) + "]"; }
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inline std::string to_string(const Vec2d &pt) { return std::string("[") + float_to_string_decimal_point(pt(0)) + ", " + float_to_string_decimal_point(pt(1)) + "]"; }
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inline std::string to_string(const Vec3crd &pt) { return std::string("[") + float_to_string_decimal_point(pt(0)) + ", " + float_to_string_decimal_point(pt(1)) + ", " + float_to_string_decimal_point(pt(2)) + "]"; }
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inline std::string to_string(const Vec3d &pt) { return std::string("[") + float_to_string_decimal_point(pt(0)) + ", " + float_to_string_decimal_point(pt(1)) + ", " + float_to_string_decimal_point(pt(2)) + "]"; }
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std::vector<Vec3f> transform(const std::vector<Vec3f>& points, const Transform3f& t);
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Pointf3s transform(const Pointf3s& points, const Transform3d& t);
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