Corrected mesh split implementation

This commit is contained in:
tamasmeszaros 2021-05-28 14:55:25 +02:00
parent 8fdb0fddc0
commit c542e6e14b
6 changed files with 275 additions and 126 deletions

View file

@ -136,77 +136,74 @@ int its_remove_degenerate_faces(indexed_triangle_set &its, bool shrink_to_fit =
// Remove vertices, which none of the faces references. Return number of freed vertices.
int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit = true);
// Used by its_split to map each face of a mesh to a part index. Can be used
// to query the number of parts in a mesh.
struct PartMap
{
static constexpr int UNVISITED = -1;
using FaceNeighborIndex = std::vector< std::array<size_t, 3> >;
size_t count;
std::vector<int> face_part_indices;
// Create index that gives neighbor faces for each face. Ignores face orientations.
FaceNeighborIndex its_create_neighbors_index(const indexed_triangle_set &its);
PartMap(const indexed_triangle_set & its,
const std::vector<std::vector<size_t>> &vfidx);
explicit PartMap(const indexed_triangle_set &its)
: PartMap(its, create_vertex_faces_index(its))
{}
private:
bool split_recurse(const indexed_triangle_set & its,
const std::vector<std::vector<size_t>> &vfidx,
size_t fi,
size_t part_idx);
};
template<class OutputIt>
void its_split(const indexed_triangle_set &its,
const PartMap & partmap,
OutputIt out_it)
{
std::vector<indexed_triangle_set> meshes(partmap.count);
std::vector<int> vidx_conv(its.vertices.size() * meshes.size(),
PartMap::UNVISITED);
auto &parts = partmap.face_part_indices;
for (size_t fi = 0; fi < parts.size(); ++fi) {
int pi = parts[fi];
if (pi < 0) continue;
indexed_triangle_set &part_its = meshes[size_t(pi)];
const auto & face = its.indices[fi];
size_t conv_begin = (pi * its.vertices.size());
Vec3i new_face;
for (size_t v = 0; v < 3; ++v) {
auto vi = face(v);
size_t conv_idx = conv_begin + vi;
if (vidx_conv[conv_idx] == PartMap::UNVISITED) {
vidx_conv[conv_idx] = part_its.vertices.size();
part_its.vertices.emplace_back(its.vertices[size_t(vi)]);
}
new_face(v) = vidx_conv[conv_idx];
}
part_its.indices.emplace_back(new_face);
}
for (indexed_triangle_set &part_its : meshes)
out_it = std::move(part_its);
}
// Visit all unvisited neighboring facets that are reachable from the first unvisited facet,
// and return them.
std::vector<size_t> its_find_unvisited_neighbors(
const indexed_triangle_set &its,
const FaceNeighborIndex & neighbor_index,
std::vector<bool> & visited);
// Splits a mesh into multiple meshes when possible.
template<class OutputIt>
void its_split(const indexed_triangle_set & its,
OutputIt out_it)
OutputIt out_it,
const FaceNeighborIndex &neighbor_index_ = {})
{
its_split(its, PartMap{its}, out_it);
const auto &neighbor_index = neighbor_index_.empty() ?
its_create_neighbors_index(its) :
neighbor_index_;
std::vector<bool> visited(its.indices.size(), false);
const size_t UNASSIGNED = its.vertices.size();
std::vector<size_t> vidx_conv(its.vertices.size());
for (;;) {
std::vector<size_t> facets =
its_find_unvisited_neighbors(its, neighbor_index, visited);
if (facets.empty())
break;
std::fill(vidx_conv.begin(), vidx_conv.end(), UNASSIGNED);
// Create a new mesh for the part that was just split off.
indexed_triangle_set mesh;
// Assign the facets to the new mesh.
for (size_t face_id : facets) {
const auto &face = its.indices[face_id];
Vec3i new_face;
for (size_t v = 0; v < 3; ++v) {
auto vi = face(v);
if (vidx_conv[vi] == UNASSIGNED) {
vidx_conv[vi] = mesh.vertices.size();
mesh.vertices.emplace_back(its.vertices[size_t(vi)]);
}
new_face(v) = vidx_conv[vi];
}
mesh.indices.emplace_back(new_face);
}
out_it = std::move(mesh);
}
}
std::vector<indexed_triangle_set> its_split(
const indexed_triangle_set &its,
const FaceNeighborIndex & neighbor_index = {});
bool its_is_splittable(const indexed_triangle_set &its,
const FaceNeighborIndex & neighbor_index = {});
// Shrink the vectors of its.vertices and its.faces to a minimum size by reallocating the two vectors.
void its_shrink_to_fit(indexed_triangle_set &its);