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https://github.com/SoftFever/OrcaSlicer.git
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3DScene layer editing overlay completely moved to c++
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455076231b
commit
c51ce63b9b
10 changed files with 331 additions and 146 deletions
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@ -473,6 +473,19 @@ unsigned int GLCanvas3DManager::get_layers_editing_z_texture_id(wxGLCanvas* canv
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return (it != m_canvases.end()) ? it->second->get_layers_editing_z_texture_id() : 0;
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}
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float GLCanvas3DManager::get_layers_editing_band_width(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_layers_editing_band_width() : 0.0f;
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}
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void GLCanvas3DManager::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_layers_editing_band_width(band_width);
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}
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GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas)
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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@ -576,11 +589,11 @@ void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const
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it->second->render_legend_texture();
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}
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void GLCanvas3DManager::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const
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void GLCanvas3DManager::render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_layer_editing_textures(print_object);
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it->second->render_layer_editing_overlay(print);
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}
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void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const
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