3DScene layer editing overlay completely moved to c++

This commit is contained in:
Enrico Turri 2018-05-25 15:56:14 +02:00
parent 455076231b
commit c51ce63b9b
10 changed files with 331 additions and 146 deletions

View file

@ -473,6 +473,19 @@ unsigned int GLCanvas3DManager::get_layers_editing_z_texture_id(wxGLCanvas* canv
return (it != m_canvases.end()) ? it->second->get_layers_editing_z_texture_id() : 0;
}
float GLCanvas3DManager::get_layers_editing_band_width(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_band_width() : 0.0f;
}
void GLCanvas3DManager::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_layers_editing_band_width(band_width);
}
GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -576,11 +589,11 @@ void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const
it->second->render_legend_texture();
}
void GLCanvas3DManager::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const
void GLCanvas3DManager::render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_layer_editing_textures(print_object);
it->second->render_layer_editing_overlay(print);
}
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const