3DScene layer editing overlay completely moved to c++

This commit is contained in:
Enrico Turri 2018-05-25 15:56:14 +02:00
parent 455076231b
commit c51ce63b9b
10 changed files with 331 additions and 146 deletions

View file

@ -617,6 +617,10 @@ public:
static void set_hover_volume_id(wxGLCanvas* canvas, int id);
static unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas);
static float get_layers_editing_band_width(wxGLCanvas* canvas);
static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
static GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
static void zoom_to_bed(wxGLCanvas* canvas);
@ -636,7 +640,7 @@ public:
static void render_cutting_plane(wxGLCanvas* canvas);
static void render_warning_texture(wxGLCanvas* canvas);
static void render_legend_texture(wxGLCanvas* canvas);
static void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object);
static void render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print);
static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);