3DScene layer editing overlay completely moved to c++

This commit is contained in:
Enrico Turri 2018-05-25 15:56:14 +02:00
parent 455076231b
commit c51ce63b9b
10 changed files with 331 additions and 146 deletions

View file

@ -2010,6 +2010,16 @@ unsigned int _3DScene::get_layers_editing_z_texture_id(wxGLCanvas* canvas)
return s_canvas_mgr.get_layers_editing_z_texture_id(canvas);
}
float _3DScene::get_layers_editing_band_width(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_band_width(canvas);
}
void _3DScene::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width)
{
s_canvas_mgr.set_layers_editing_band_width(canvas, band_width);
}
GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_shader(canvas);
@ -2085,10 +2095,10 @@ void _3DScene::render_legend_texture(wxGLCanvas* canvas)
s_canvas_mgr.render_legend_texture(canvas);
}
void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object)
void _3DScene::render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print)
{
if (print_object != nullptr)
s_canvas_mgr.render_layer_editing_textures(canvas, *print_object);
if (print != nullptr)
s_canvas_mgr.render_layer_editing_overlay(canvas, *print);
}
void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)