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3DScene layer editing overlay completely moved to c++
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10 changed files with 331 additions and 146 deletions
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@ -2010,6 +2010,16 @@ unsigned int _3DScene::get_layers_editing_z_texture_id(wxGLCanvas* canvas)
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return s_canvas_mgr.get_layers_editing_z_texture_id(canvas);
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}
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float _3DScene::get_layers_editing_band_width(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_layers_editing_band_width(canvas);
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}
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void _3DScene::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width)
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{
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s_canvas_mgr.set_layers_editing_band_width(canvas, band_width);
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}
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GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_layers_editing_shader(canvas);
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@ -2085,10 +2095,10 @@ void _3DScene::render_legend_texture(wxGLCanvas* canvas)
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s_canvas_mgr.render_legend_texture(canvas);
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}
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void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object)
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void _3DScene::render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print)
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{
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if (print_object != nullptr)
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s_canvas_mgr.render_layer_editing_textures(canvas, *print_object);
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if (print != nullptr)
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s_canvas_mgr.render_layer_editing_overlay(canvas, *print);
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}
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void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
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