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3DScene layer editing overlay completely moved to c++
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10 changed files with 331 additions and 146 deletions
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@ -103,7 +103,10 @@ public:
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// Returns the bounding box of the transformed instances.
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// This bounding box is approximate and not snug.
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// This bounding box is being cached.
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const BoundingBoxf3& bounding_box();
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//========================================================================================================
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const BoundingBoxf3& bounding_box() const;
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// const BoundingBoxf3& bounding_box();
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//========================================================================================================
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void invalidate_bounding_box() { m_bounding_box_valid = false; }
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// Returns a snug bounding box of the transformed instances.
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// This bounding box is not being cached.
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@ -145,8 +148,10 @@ private:
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// Parent object, owning this ModelObject.
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Model *m_model;
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// Bounding box, cached.
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BoundingBoxf3 m_bounding_box;
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bool m_bounding_box_valid;
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//========================================================================================================
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mutable BoundingBoxf3 m_bounding_box;
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mutable bool m_bounding_box_valid;
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//========================================================================================================
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};
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
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