Debug Improvments on Windows (#3275)

* fix assert statements

* Add ORCA_INCLUDE_DEBUG_INFO to deps cmake

adds option ORCA_INCLUDE_DEBUG_INFO to deps build script to allow an alternative for RelWithDebInfo that works on windows

* add build type option to windows script

* update .gitignore to include build*
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Ocraftyone 2024-01-24 06:48:14 -05:00 committed by GitHub
parent 73481da6da
commit c4a66f36ae
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8 changed files with 84 additions and 35 deletions

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@ -922,7 +922,6 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
{
assert(triangle_indices_idx < this->triangle_indices_VBO_ids.size());
assert(this->triangle_patches.size() == this->triangle_indices_VBO_ids.size());
assert(this->vertices_VAO_id != 0);
assert(this->vertices_VBO_id != 0);
assert(this->triangle_indices_VBO_ids[triangle_indices_idx] != 0);
@ -954,7 +953,6 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
void GLMmSegmentationGizmo3DScene::finalize_vertices()
{
assert(this->vertices_VAO_id == 0);
assert(this->vertices_VBO_id == 0);
if (!this->vertices.empty()) {
glsafe(::glGenBuffers(1, &this->vertices_VBO_id));