Fixed a regression issue in the triangle mesh slicing code, where

a broken contour was not glued together using the closest neighbors.
This commit is contained in:
bubnikv 2019-03-11 17:18:38 +01:00
parent a0d5a961bd
commit c482933845
4 changed files with 7 additions and 6 deletions

View file

@ -224,7 +224,7 @@ public:
const ValueType &value = it->second;
const Vec2crd *pt2 = m_point_accessor(value);
if (pt2 != nullptr) {
const double d2 = (pt - *pt2).squaredNorm();
const double d2 = (pt - *pt2).cast<double>().squaredNorm();
if (d2 < dist_min) {
dist_min = d2;
value_min = &value;

View file

@ -2850,7 +2850,7 @@ void modulate_extrusion_by_overlapping_layers(
if (end_and_dist2.first == nullptr) {
// New fragment connecting to pt_current was not found.
// Verify that the last point found is close to the original end point of the unfragmented path.
//const double d2 = (pt_end - pt_current).squaredNorm();
//const double d2 = (pt_end - pt_current).cast<double>.squaredNorm();
//assert(d2 < coordf_t(search_radius * search_radius));
// End of the path.
break;

View file

@ -620,8 +620,9 @@ void TriangleMesh::require_shared_vertices()
for (int nbr_idx = 0; nbr_idx < 3; ++nbr_idx) {
int nbr_face = this->stl.neighbors_start[facet_idx].neighbor[nbr_idx];
if (nbr_face != -1) {
assert(stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 1) % 3] == vertices[(nbr_idx + 1) % 3]);
assert(stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == vertices[nbr_idx]);
assert(
(stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 1) % 3] == vertices[(nbr_idx + 1) % 3] && stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == vertices[nbr_idx]) ||
(stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == vertices[(nbr_idx + 1) % 3] && stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 1) % 3] == vertices[nbr_idx]));
}
}
}