Fixed conflicts after merge with master

This commit is contained in:
enricoturri1966 2020-06-04 13:57:39 +02:00
commit c3d643ead3
28 changed files with 497 additions and 185 deletions

View file

@ -119,8 +119,13 @@ public:
unsigned int triangle_indices_VBO_id{ 0 };
unsigned int quad_indices_VBO_id{ 0 };
void load_mesh_full_shading(const TriangleMesh &mesh);
#if ENABLE_SMOOTH_NORMALS
void load_mesh_full_shading(const TriangleMesh& mesh, bool smooth_normals = false);
void load_mesh(const TriangleMesh& mesh, bool smooth_normals = false) { this->load_mesh_full_shading(mesh, smooth_normals); }
#else
void load_mesh_full_shading(const TriangleMesh& mesh);
void load_mesh(const TriangleMesh& mesh) { this->load_mesh_full_shading(mesh); }
#endif // ENABLE_SMOOTH_NORMALS
inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }