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ENH: optimize the sequent-print behavior
1. don't sort automatically 2. enable the dragging on the object list to adjust the arrange order 3. adjust the object list order after auto-arrange 4. turn off label by default 5. add the snapshot key for label 6. check the the validation of the order Change-Id: I91461c475cda5335b01a9a608143aa1df31741ab
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819e1192b7
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c3a6b207b5
8 changed files with 115 additions and 36 deletions
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@ -810,13 +810,8 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
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}
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// force re-render while the windows gets to its final size (it takes several frames)
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#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
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imgui.set_requires_extra_frame();
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#else
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if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x)
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m_canvas.request_extra_frame();
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#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
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imgui.end();
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ImGui::PopStyleColor();
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@ -3027,8 +3022,8 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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case 'C':
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case 'c': { m_gcode_viewer.toggle_gcode_window_visibility(); m_dirty = true; request_extra_frame(); break; }
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#endif
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//case 'E':
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//case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; }
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case 'E':
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case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; }
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//case 'G':
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//case 'g': {
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// if ((evt.GetModifiers() & shiftMask) != 0) {
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