imgui: Refactor, use in cut gizmo

This commit is contained in:
Vojtech Kral 2018-11-26 10:56:07 +01:00
parent 763b443459
commit c29493a41b
15 changed files with 315 additions and 157 deletions

View file

@ -4,9 +4,13 @@
#include <string>
#include <map>
#include <imgui/imgui.h>
#include "libslic3r/Point.hpp"
class wxString;
class wxMouseEvent;
class ImFont;
class ImDrawData;
namespace Slic3r {
namespace GUI {
@ -30,14 +34,16 @@ class ImGuiWrapper
FontsMap m_fonts;
unsigned int m_font_texture;
unsigned m_mouse_buttons;
public:
ImGuiWrapper();
~ImGuiWrapper();
bool init();
void shutdown();
void set_display_size(float w, float h);
void update_mouse_data(wxMouseEvent& evt);
bool update_mouse_data(wxMouseEvent &evt);
void new_frame();
void render();
@ -45,19 +51,25 @@ public:
void set_next_window_pos(float x, float y, int flag);
void set_next_window_bg_alpha(float alpha);
bool begin(const std::string& name, int flags = 0);
bool begin(const std::string &name, int flags = 0);
bool begin(const wxString &name, int flags = 0);
void end();
bool input_double(const std::string& label, double& value, const std::string& format = "%.3f");
bool input_vec3(const std::string& label, Vec3d& value, float width, const std::string& format = "%.3f");
bool button(const wxString &label);
bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
bool checkbox(const wxString &label, bool &value);
bool want_mouse() const;
bool want_keyboard() const;
bool want_text_input() const;
bool want_any_input() const;
private:
void create_device_objects();
void create_fonts_texture();
bool check_program(unsigned int handle, const char* desc);
bool check_shader(unsigned int handle, const char* desc);
void render_draw_data(ImDrawData* draw_data);
bool check_program(unsigned int handle, const char *desc);
bool check_shader(unsigned int handle, const char *desc);
void render_draw_data(ImDrawData *draw_data);
void destroy_device_objects();
void destroy_fonts_texture();
};