imgui: Refactor, use in cut gizmo

This commit is contained in:
Vojtech Kral 2018-11-26 10:56:07 +01:00
parent 763b443459
commit c29493a41b
15 changed files with 315 additions and 157 deletions

View file

@ -23,6 +23,7 @@ class ModelObject;
namespace GUI {
class GLCanvas3D;
class ImGuiWrapper;
class GLGizmoBase
{
@ -88,6 +89,7 @@ protected:
float m_drag_color[3];
float m_highlight_color[3];
mutable std::vector<Grabber> m_grabbers;
ImGuiWrapper* m_imgui;
public:
explicit GLGizmoBase(GLCanvas3D& parent);
@ -135,10 +137,12 @@ public:
void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
#ifndef ENABLE_IMGUI
virtual void create_external_gizmo_widgets(wxWindow *parent);
#endif // not ENABLE_IMGUI
#if ENABLE_IMGUI
void render_input_window(float x, float y, const GLCanvas3D::Selection& selection) const { on_render_input_window(x, y, selection); }
void render_input_window(float x, float y, const GLCanvas3D::Selection& selection) { on_render_input_window(x, y, selection); }
#endif // ENABLE_IMGUI
protected:
@ -160,7 +164,7 @@ protected:
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) const {}
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) {}
#endif // ENABLE_IMGUI
float picking_color_component(unsigned int id) const;
@ -301,7 +305,7 @@ protected:
}
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) const;
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
#endif // ENABLE_IMGUI
};
@ -341,7 +345,7 @@ protected:
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) const;
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
#endif // ENABLE_IMGUI
private:
@ -385,7 +389,7 @@ protected:
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) const;
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
#endif // ENABLE_IMGUI
private:
@ -494,7 +498,9 @@ protected:
};
#ifndef ENABLE_IMGUI
class GLGizmoCutPanel;
#endif // not ENABLE_IMGUI
class GLGizmoCut : public GLGizmoBase
{
@ -507,12 +513,21 @@ class GLGizmoCut : public GLGizmoBase
double m_max_z;
Vec3d m_drag_pos;
Vec3d m_drag_center;
bool m_keep_upper;
bool m_keep_lower;
bool m_rotate_lower;
#ifndef ENABLE_IMGUI
GLGizmoCutPanel *m_panel;
#endif // not ENABLE_IMGUI
public:
explicit GLGizmoCut(GLCanvas3D& parent);
#ifndef ENABLE_IMGUI
virtual void create_external_gizmo_widgets(wxWindow *parent);
#endif // not ENABLE_IMGUI
#ifndef ENABLE_IMGUI
#endif // not ENABLE_IMGUI
protected:
virtual bool on_init();
@ -524,8 +539,11 @@ protected:
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#if ENABLE_IMGUI
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
#endif // ENABLE_IMGUI
private:
void perform_cut();
void perform_cut(const GLCanvas3D::Selection& selection);
double calc_projection(const Linef3& mouse_ray) const;
};