64bit coord_t

Vec3i as a vertex index to TriangleMesh constructor
This commit is contained in:
bubnikv 2020-03-25 11:07:26 +01:00
parent bf5d52f221
commit c27297f6cc
16 changed files with 117 additions and 120 deletions

View file

@ -1955,7 +1955,7 @@ void GLCanvas3D::render()
// we need to set the mouse's scene position here because the depth buffer
// could be invalidated by the following gizmo render methods
// this position is used later into on_mouse() to drag the objects
m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<int>());
m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<coord_t>());
_render_current_gizmo();
_render_selection_sidebar_hints();