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Merge branch 'tm_openvdb_integration' into lm_tm_hollowing
* Refactor file names in SLA dir
This commit is contained in:
commit
c22423a219
55 changed files with 1644 additions and 592 deletions
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@ -566,11 +566,9 @@ void GLGizmoHollow::on_update(const UpdateData& data)
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}
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}
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void GLGizmoHollow::get_hollowing_parameters(TriangleMesh const** object_mesh, float& offset, float& adaptability) const
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std::pair<const TriangleMesh *, sla::HollowingConfig> GLGizmoHollow::get_hollowing_parameters() const
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{
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offset = m_offset;
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adaptability = m_adaptability;
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*object_mesh = m_mesh;
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return std::make_pair(m_mesh, sla::HollowingConfig{double(m_offset), double(m_accuracy), double(m_closing_d)});
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}
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void GLGizmoHollow::hollow_mesh()
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@ -725,9 +723,12 @@ RENDER_AGAIN:
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m_imgui->text("Offset: ");
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ImGui::SameLine();
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ImGui::SliderFloat(" ", &m_offset, 0.f, 5.f, "%.1f");
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m_imgui->text("Adaptibility: ");
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m_imgui->text("Quality: ");
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ImGui::SameLine();
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ImGui::SliderFloat(" ", &m_adaptability, 0.f, 1.f, "%.1f");
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ImGui::SliderFloat(" ", &m_accuracy, 0.f, 1.f, "%.1f");
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m_imgui->text("Closing distance: ");
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ImGui::SameLine();
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ImGui::SliderFloat(" ", &m_closing_d, 0.f, 10.f, "%.1f");
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// Following is rendered in both editing and non-editing mode:
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m_imgui->text("");
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@ -4,7 +4,7 @@
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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#include "libslic3r/SLA/SLACommon.hpp"
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#include <libslic3r/SLA/Hollowing.hpp>
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#include <wx/dialog.h>
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#include <cereal/types/vector.hpp>
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@ -77,7 +77,7 @@ public:
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void delete_selected_points(bool force = false);
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ClippingPlane get_sla_clipping_plane() const;
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void update_hollowed_mesh(std::unique_ptr<TriangleMesh> mesh);
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void get_hollowing_parameters(TriangleMesh const** object_mesh, float& offset, float& adaptability) const;
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std::pair<const TriangleMesh *, sla::HollowingConfig> get_hollowing_parameters() const;
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bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
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@ -105,12 +105,13 @@ private:
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float m_density_stash = 0.f; // and again
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mutable std::vector<bool> m_selected; // which holes are currently selected
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float m_offset = 2.f;
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float m_adaptability = 1.f;
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float m_offset = 2.0f;
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float m_accuracy = 0.5f;
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float m_closing_d = 2.f;
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float m_clipping_plane_distance = 0.f;
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std::unique_ptr<ClippingPlane> m_clipping_plane;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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@ -4,7 +4,7 @@
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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#include "libslic3r/SLA/SLACommon.hpp"
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#include "libslic3r/SLA/Common.hpp"
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#include <wx/dialog.h>
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#include <cereal/types/vector.hpp>
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