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remove: "ENH: add paint-on support on vertical faces"
This reverts commit ccf1746530a6f68d38a9b6714e70a0acdbec5b8c. Reason for revert: multi color printing has problem Change-Id: Ibc53b99a715b987ee447d7c3b03407de2790abaf
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3 changed files with 24 additions and 24 deletions
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@ -399,7 +399,7 @@ struct SlabLines {
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std::vector<IntersectionLines> at_slice;
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// Projections of triangle set boundary lines into layer below (for projection from the top)
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// or into layer above (for projection from the bottom).
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// In both cases the intersection lines are CCW oriented.
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// In both cases the intersection liens are CCW oriented.
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std::vector<IntersectionLines> between_slices;
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};
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@ -790,8 +790,7 @@ inline std::pair<SlabLines, SlabLines> slice_slabs_make_lines(
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}
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slice_facet_with_slabs<true>(vertices, indices, face_idx, neighbors, edge_ids, num_edges, zs, lines_top, lines_mutex_top);
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}
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// BBS: add vertical faces option
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if (bottom && (fo == FaceOrientation::Down || fo == FaceOrientation::Vertical || fo == FaceOrientation::Degenerate)) {
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if (bottom && (fo == FaceOrientation::Down || fo == FaceOrientation::Degenerate)) {
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Vec3i neighbors = face_neighbors[face_idx];
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// Reset neighborship of this triangle in case the other triangle is oriented backwards from this one.
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for (int i = 0; i < 3; ++ i)
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