MeshUtils.cpp: MeshRaycaster is now aware of the clipping plane

This commit is contained in:
Lukas Matena 2019-09-24 12:48:05 +02:00
parent a68a72a660
commit c1e3be9b27
4 changed files with 46 additions and 50 deletions

View file

@ -50,6 +50,7 @@ public:
return (-get_normal().dot(pt) + m_data[3]);
}
bool is_point_clipped(const Vec3d& point) const { return distance(point) < 0.; }
void set_normal(const Vec3d& normal) { for (size_t i=0; i<3; ++i) m_data[i] = normal(i); }
void set_offset(double offset) { m_data[3] = offset; }
Vec3d get_normal() const { return Vec3d(m_data[0], m_data[1], m_data[2]); }
@ -98,10 +99,10 @@ public:
void set_camera(const Camera& camera);
bool unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
std::vector<Vec3f>* positions = nullptr, std::vector<Vec3f>* normals = nullptr) const;
Vec3f& position, Vec3f& normal, const ClippingPlane* clipping_plane = nullptr) const;
std::vector<unsigned> get_unobscured_idxs(const Geometry::Transformation& trafo, const Camera& camera,
const std::vector<Vec3f>& points, std::function<bool(const Vec3f&)> fn_ignore_hit) const;
const std::vector<Vec3f>& points, const ClippingPlane* clipping_plane = nullptr) const;
Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;