MeshUtils.cpp: MeshRaycaster is now aware of the clipping plane

This commit is contained in:
Lukas Matena 2019-09-24 12:48:05 +02:00
parent a68a72a660
commit c1e3be9b27
4 changed files with 46 additions and 50 deletions

View file

@ -125,7 +125,7 @@ private:
mutable std::unique_ptr<MeshClipper> m_supports_clipper;
std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
bool is_point_clipped(const Vec3d& point) const;
bool is_mesh_point_clipped(const Vec3d& point) const;
//void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
// Methods that do the model_object and editing cache synchronization,