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	Bugfix: Z depth issues in 3D preview on Linux. #2197
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					 1 changed files with 5 additions and 5 deletions
				
			
		|  | @ -37,7 +37,11 @@ use constant COLORS => [ [1,1,0], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ]; | ||||||
| 
 | 
 | ||||||
| sub new { | sub new { | ||||||
|     my ($class, $parent) = @_; |     my ($class, $parent) = @_; | ||||||
|     my $self = $class->SUPER::new($parent); |      | ||||||
|  |     # we request a depth buffer explicitely because it looks like it's not created by  | ||||||
|  |     # default on Linux, causing transparency issues | ||||||
|  |     my $self = $class->SUPER::new($parent, -1, Wx::wxDefaultPosition, Wx::wxDefaultSize, 0, "", | ||||||
|  |         [WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0]); | ||||||
|     |     | ||||||
|     $self->quat((0, 0, 0, 1)); |     $self->quat((0, 0, 0, 1)); | ||||||
|     $self->sphi(45); |     $self->sphi(45); | ||||||
|  | @ -531,7 +535,6 @@ sub Render { | ||||||
|         if ($self->bed_triangles) { |         if ($self->bed_triangles) { | ||||||
|             glEnable(GL_BLEND); |             glEnable(GL_BLEND); | ||||||
|             glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |             glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
|             glEnable(GL_CULL_FACE); |  | ||||||
|              |              | ||||||
|             glEnableClientState(GL_VERTEX_ARRAY); |             glEnableClientState(GL_VERTEX_ARRAY); | ||||||
|             glColor4f(0.5, 0.5, 0.5, 0.3); |             glColor4f(0.5, 0.5, 0.5, 0.3); | ||||||
|  | @ -541,7 +544,6 @@ sub Render { | ||||||
|             glDisableClientState(GL_VERTEX_ARRAY); |             glDisableClientState(GL_VERTEX_ARRAY); | ||||||
|              |              | ||||||
|             glDisable(GL_BLEND); |             glDisable(GL_BLEND); | ||||||
|             glDisable(GL_CULL_FACE); |  | ||||||
|          |          | ||||||
|             # draw grid |             # draw grid | ||||||
|             glTranslatef(0, 0, 0.02); |             glTranslatef(0, 0, 0.02); | ||||||
|  | @ -606,7 +608,6 @@ sub draw_mesh { | ||||||
|      |      | ||||||
|     glEnable(GL_BLEND); |     glEnable(GL_BLEND); | ||||||
|     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
|     glEnable(GL_CULL_FACE); |  | ||||||
|     glEnableClientState(GL_VERTEX_ARRAY); |     glEnableClientState(GL_VERTEX_ARRAY); | ||||||
|     glEnableClientState(GL_NORMAL_ARRAY); |     glEnableClientState(GL_NORMAL_ARRAY); | ||||||
|      |      | ||||||
|  | @ -628,7 +629,6 @@ sub draw_mesh { | ||||||
|     } |     } | ||||||
|     glDisableClientState(GL_NORMAL_ARRAY); |     glDisableClientState(GL_NORMAL_ARRAY); | ||||||
|     glDisable(GL_BLEND); |     glDisable(GL_BLEND); | ||||||
|     glDisable(GL_CULL_FACE); |  | ||||||
|      |      | ||||||
|     if (defined $self->cutting_plane_z) { |     if (defined $self->cutting_plane_z) { | ||||||
|         glLineWidth(2); |         glLineWidth(2); | ||||||
|  |  | ||||||
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	 Alessandro Ranellucci
						Alessandro Ranellucci