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ENH: rename Fragment Filter to Gap Fill
Signed-off-by: yifan.wu <yifan.wu@bambulab.com> Change-Id: If9b417c0bb80d2a9f331c1878507df427690f348
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8 changed files with 49 additions and 49 deletions
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@ -116,7 +116,7 @@ struct TrianglePatch {
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std::vector<int> facet_indices;
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EnforcerBlockerType type = EnforcerBlockerType::NONE;
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std::set<EnforcerBlockerType> neighbor_types;
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// if area is larger than FragmentAreaMax, stop accumulate left triangle areas to improve performance
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// if area is larger than GapAreaMax, stop accumulate left triangle areas to improve performance
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float area = 0.f;
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bool is_fragment() const;
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@ -140,11 +140,11 @@ public:
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void set_ebt_colors(const std::vector<std::array<float, 4>> ebt_colors) { m_ebt_colors = ebt_colors; }
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void set_filter_state(bool is_filter_state);
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constexpr static float FragmentAreaMin = 0.f;
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constexpr static float FragmentAreaMax = 5.f;
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constexpr static float GapAreaMin = 0.f;
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constexpr static float GapAreaMax = 5.f;
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// BBS: fix me
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static float fragment_area;
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static float gap_area;
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protected:
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// Release the geometry data, release OpenGL VBOs.
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@ -265,7 +265,7 @@ protected:
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BUCKET_FILL,
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SMART_FILL,
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// BBS
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FRAGMENT_FILTER,
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GAP_FILL,
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};
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struct ProjectedMousePosition
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