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https://github.com/SoftFever/OrcaSlicer.git
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fixing optimizer and concurrency::reduce
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parent
c193d7c930
commit
c10ff4f503
6 changed files with 142 additions and 41 deletions
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@ -31,7 +31,7 @@ VertexFaceMap create_vertex_face_map(const TriangleMesh &mesh) {
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return vmap;
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}
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// Find transformed mesh ground level without copy and with parallell reduce.
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// Find transformed mesh ground level without copy and with parallel reduce.
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double find_ground_level(const TriangleMesh &mesh,
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const Transform3d & tr,
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size_t threads)
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@ -40,15 +40,13 @@ double find_ground_level(const TriangleMesh &mesh,
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auto minfn = [](double a, double b) { return std::min(a, b); };
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auto findminz = [&mesh, &tr] (size_t vi, double submin) {
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Vec3d v = tr * mesh.its.vertices[vi].template cast<double>();
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return std::min(submin, v.z());
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auto accessfn = [&mesh, &tr] (size_t vi) {
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return (tr * mesh.its.vertices[vi].template cast<double>()).z();
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};
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double zmin = mesh.its.vertices.front().z();
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return ccr_par::reduce(size_t(0), vsize, zmin, findminz, minfn,
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vsize / threads);
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size_t granularity = vsize / threads;
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return ccr_par::reduce(size_t(0), vsize, zmin, minfn, accessfn, granularity);
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}
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// Try to guess the number of support points needed to support a mesh
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@ -65,7 +63,7 @@ double calculate_model_supportedness(const TriangleMesh & mesh,
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double zmin = find_ground_level(mesh, tr, Nthr);
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auto score_mergefn = [&mesh, &tr, zmin](size_t fi, double subscore) {
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auto accessfn = [&mesh, &tr, zmin](size_t fi) {
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static const Vec3d DOWN = {0., 0., -1.};
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@ -83,21 +81,18 @@ double calculate_model_supportedness(const TriangleMesh & mesh,
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double zlvl = zmin + 0.1;
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if (p1.z() <= zlvl && p2.z() <= zlvl && p3.z() <= zlvl) {
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// score += area * POINTS_PER_UNIT_AREA;
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return subscore;
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return 0.;
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}
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double phi = 1. - std::acos(N.dot(DOWN)) / PI;
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phi = phi * (phi > 0.5);
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// phi = phi * (phi > 0.5);
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// std::cout << "area: " << area << std::endl;
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subscore += area * POINTS_PER_UNIT_AREA * phi;
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return subscore;
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return area * POINTS_PER_UNIT_AREA * phi;
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};
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double score = ccr_seq::reduce(size_t(0), facesize, 0., score_mergefn,
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std::plus<double>{}, facesize / Nthr);
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double score = ccr_par::reduce(size_t(0), facesize, 0., std::plus<double>{}, accessfn, facesize / Nthr);
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return score / mesh.its.indices.size();
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}
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@ -107,7 +102,7 @@ std::array<double, 2> find_best_rotation(const ModelObject& modelobj,
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std::function<void(unsigned)> statuscb,
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std::function<bool()> stopcond)
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{
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static const unsigned MAX_TRIES = 100;
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static const unsigned MAX_TRIES = 10000;
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// return value
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std::array<double, 2> rot;
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@ -158,10 +153,10 @@ std::array<double, 2> find_best_rotation(const ModelObject& modelobj,
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.max_iterations(max_tries)
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.rel_score_diff(1e-6)
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.stop_condition(stopcond),
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10 /*grid size*/);
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100 /*grid size*/);
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// We are searching rotations around the three axes x, y, z. Thus the
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// problem becomes a 3 dimensional optimization task.
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// We are searching rotations around only two axes x, y. Thus the
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// problem becomes a 2 dimensional optimization task.
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// We can specify the bounds for a dimension in the following way:
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auto b = opt::Bound{-PI, PI};
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