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FIX: modify plate print sequence, the wipe tower is not update
STUDIO-2279 STUDIO-2280 Change-Id: I9a65ae4c02afc48666131b37d0282d59aa25c560
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c098e01b22
2 changed files with 7 additions and 2 deletions
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@ -2556,8 +2556,12 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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if (wt && (timelapse_enabled || filaments_count > 1)) {
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for (int plate_id = 0; plate_id < n_plates; plate_id++) {
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// If print ByObject and there is only one object in the plate, the wipe tower is allowed to be generated.
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if (co != nullptr && co->value == PrintSequence::ByObject && ppl.get_plate(plate_id)->printable_instance_size() != 1)
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continue;
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PartPlate* part_plate = ppl.get_plate(plate_id);
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if (part_plate->get_print_seq() == PrintSequence::ByObject ||
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(part_plate->get_print_seq() == PrintSequence::ByDefault && co != nullptr && co->value == PrintSequence::ByObject)) {
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if (ppl.get_plate(plate_id)->printable_instance_size() != 1)
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continue;
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}
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DynamicPrintConfig& proj_cfg = wxGetApp().preset_bundle->project_config;
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float x = dynamic_cast<const ConfigOptionFloats*>(proj_cfg.option("wipe_tower_x"))->get_at(plate_id);
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