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Call schedule_background_process() after rotating/scaling/flattening using gizmos
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4 changed files with 14 additions and 5 deletions
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@ -104,7 +104,7 @@ template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
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using Vec3dEvent = Event<Vec3d>;
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template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
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wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_VIEWPORT_CHANGED, SimpleEvent);
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#if !ENABLE_EXTENDED_SELECTION
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wxDECLARE_EVENT(EVT_GLCANVAS_DOUBLE_CLICK, SimpleEvent);
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@ -732,6 +732,7 @@ private:
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void post_event(wxEvent &&event);
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void viewport_changed();
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public:
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GLCanvas3D(wxGLCanvas* canvas);
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~GLCanvas3D();
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