Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.

This commit is contained in:
Lukáš Hejl 2021-06-25 17:32:47 +02:00
parent 28219142c5
commit c0092a7b0a
6 changed files with 92 additions and 51 deletions

View file

@ -127,6 +127,7 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
if (mv->is_model_part()) {
++idx;
m_triangle_selectors[idx]->reset();
m_triangle_selectors[idx]->request_update_render_data();
}
}
@ -257,6 +258,7 @@ void GLGizmoSeam::update_from_model_object()
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
m_triangle_selectors.back()->deserialize(mv->seam_facets.get_data());
m_triangle_selectors.back()->request_update_render_data();
}
}