mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-22 06:04:01 -06:00
Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.
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parent
28219142c5
commit
c0092a7b0a
6 changed files with 92 additions and 51 deletions
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@ -402,6 +402,8 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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} else
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m_triangle_selectors[m_rr.mesh_id]->select_patch(m_rr.hit, int(m_rr.facet), camera_pos, m_cursor_radius, m_cursor_type,
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new_state, trafo_matrix, m_triangle_splitting_enabled);
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m_triangle_selectors[m_rr.mesh_id]->request_update_render_data();
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m_last_mouse_click = mouse_position;
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}
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@ -428,8 +430,10 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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update_raycast_cache(mouse_position, camera, trafo_matrices);
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auto seed_fill_unselect_all = [this]() {
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for (auto &triangle_selector : m_triangle_selectors)
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for (auto &triangle_selector : m_triangle_selectors) {
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triangle_selector->seed_fill_unselect_all_triangles();
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triangle_selector->request_update_render_data();
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}
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};
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if (m_rr.mesh_id == -1) {
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@ -447,6 +451,7 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
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m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_seed_fill_angle);
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m_triangle_selectors[m_rr.mesh_id]->request_update_render_data();
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m_seed_fill_last_mesh_id = m_rr.mesh_id;
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return true;
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}
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@ -589,28 +594,11 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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static constexpr std::array<float, 4> enforcers_color{0.47f, 0.47f, 1.f, 1.f};
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static constexpr std::array<float, 4> blockers_color{1.f, 0.44f, 0.44f, 1.f};
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int enf_cnt = 0;
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int blc_cnt = 0;
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for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
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iva->release_geometry();
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for (const Triangle& tr : m_triangles) {
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if (!tr.valid() || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE)
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continue;
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GLIndexedVertexArray &iva = tr.get_state() == EnforcerBlockerType::ENFORCER ? m_iva_enforcers : m_iva_blockers;
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int & cnt = tr.get_state() == EnforcerBlockerType::ENFORCER ? enf_cnt : blc_cnt;
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for (int i = 0; i < 3; ++i)
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iva.push_geometry(m_vertices[tr.verts_idxs[i]].v, m_mesh->stl.facet_start[tr.source_triangle].normal);
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iva.push_triangle(cnt, cnt + 1, cnt + 2);
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cnt += 3;
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if (m_update_render_data) {
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update_render_data();
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m_update_render_data = false;
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}
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for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
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iva->finalize_geometry(true);
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auto* shader = wxGetApp().get_current_shader();
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if (! shader)
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return;
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@ -635,6 +623,33 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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void TriangleSelectorGUI::update_render_data()
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{
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int enf_cnt = 0;
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int blc_cnt = 0;
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for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
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iva->release_geometry();
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for (const Triangle &tr : m_triangles) {
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if (!tr.valid() || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE)
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continue;
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GLIndexedVertexArray &iva = tr.get_state() == EnforcerBlockerType::ENFORCER ? m_iva_enforcers : m_iva_blockers;
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int & cnt = tr.get_state() == EnforcerBlockerType::ENFORCER ? enf_cnt : blc_cnt;
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for (int i = 0; i < 3; ++i)
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iva.push_geometry(m_vertices[tr.verts_idxs[i]].v, m_mesh->stl.facet_start[tr.source_triangle].normal);
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iva.push_triangle(cnt, cnt + 1, cnt + 2);
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cnt += 3;
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}
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for (auto *iva : {&m_iva_enforcers, &m_iva_blockers})
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iva->finalize_geometry(true);
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}
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#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
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void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
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{
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