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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-23 06:33:57 -06:00
Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.
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28219142c5
commit
c0092a7b0a
6 changed files with 92 additions and 51 deletions
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@ -296,8 +296,10 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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if (m_imgui->checkbox(_L("Seed fill"), m_seed_fill_enabled))
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if (!m_seed_fill_enabled)
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for (auto &triangle_selector : m_triangle_selectors)
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for (auto &triangle_selector : m_triangle_selectors) {
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triangle_selector->seed_fill_unselect_all_triangles();
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triangle_selector->request_update_render_data();
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}
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m_imgui->text(m_desc["seed_fill_angle"] + ":");
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ImGui::AlignTextToFramePadding();
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@ -319,6 +321,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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if (mv->is_model_part()) {
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++idx;
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m_triangle_selectors[idx]->reset();
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m_triangle_selectors[idx]->request_update_render_data();
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}
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}
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@ -437,8 +440,9 @@ void GLGizmoMmuSegmentation::init_model_triangle_selectors()
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const TriangleMesh *mesh = &mv->mesh();
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int extruder_idx = (mv->extruder_id() > 0) ? mv->extruder_id() - 1 : 0;
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m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorMmuGui>(*mesh, m_modified_extruders_colors, m_original_extruders_colors[size_t(extruder_idx)]));
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m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorMmGui>(*mesh, m_modified_extruders_colors, m_original_extruders_colors[size_t(extruder_idx)]));
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m_triangle_selectors.back()->deserialize(mv->mmu_segmentation_facets.get_data());
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m_triangle_selectors.back()->request_update_render_data();
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}
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m_original_volumes_extruder_idxs = get_extruder_id_for_volumes(*mo);
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}
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@ -466,10 +470,38 @@ std::array<float, 4> GLGizmoMmuSegmentation::get_cursor_sphere_right_button_colo
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return {color[0], color[1], color[2], 0.25f};
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}
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void TriangleSelectorMmuGui::render(ImGuiWrapper *imgui)
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void TriangleSelectorMmGui::render(ImGuiWrapper *imgui)
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{
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static constexpr std::array<float, 4> seed_fill_color{0.f, 1.f, 0.44f, 1.f};
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if (m_update_render_data)
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update_render_data();
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auto *shader = wxGetApp().get_current_shader();
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if (!shader)
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return;
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assert(shader->get_name() == "gouraud");
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for (size_t i = 0; i <= m_iva_colors.size(); ++i) {
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GLIndexedVertexArray &iva = i == m_iva_colors.size() ? m_iva_seed_fill : m_iva_colors[i];
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if (!iva.vertices_and_normals_interleaved.empty() && m_update_render_data) {
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iva.vertices_and_normals_interleaved_size = iva.vertices_and_normals_interleaved.size();
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iva.triangle_indices.assign(iva.vertices_and_normals_interleaved_size / 6, 0);
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std::iota(iva.triangle_indices.begin(), iva.triangle_indices.end(), 0);
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iva.triangle_indices_size = iva.triangle_indices.size();
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iva.finalize_geometry(true);
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}
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if (iva.has_VBOs()) {
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shader->set_uniform("uniform_color", (i == 0) ? m_default_volume_color : i == m_iva_colors.size() ? seed_fill_color : m_colors[i - 1]);
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iva.render();
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}
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}
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m_update_render_data = false;
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}
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void TriangleSelectorMmGui::update_render_data()
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{
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for (auto &iva_color : m_iva_colors)
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iva_color.release_geometry();
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m_iva_seed_fill.release_geometry();
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@ -496,24 +528,6 @@ void TriangleSelectorMmuGui::render(ImGuiWrapper *imgui)
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}
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}
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}
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auto* shader = wxGetApp().get_current_shader();
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if (!shader)
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return;
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assert(shader->get_name() == "gouraud");
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for (size_t i = 0; i <= m_iva_colors.size(); ++i)
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if (GLIndexedVertexArray &iva = i == m_iva_colors.size() ? m_iva_seed_fill : m_iva_colors[i];
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! iva.vertices_and_normals_interleaved.empty()) {
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iva.vertices_and_normals_interleaved_size = iva.vertices_and_normals_interleaved.size();
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iva.triangle_indices.assign(iva.vertices_and_normals_interleaved_size / 6, 0);
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std::iota(iva.triangle_indices.begin(), iva.triangle_indices.end(), 0);
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iva.triangle_indices_size = iva.triangle_indices.size();
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iva.finalize_geometry(true);
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shader->set_uniform("uniform_color",
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(i == 0) ? m_default_volume_color : i == m_iva_colors.size() ? seed_fill_color : m_colors[i - 1]);
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iva.render();
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}
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}
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wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
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