Merge branch 'master' into SoftFever

# Conflicts:
#	bbl/i18n/zh_cn/BambuStudio_zh_CN.po
#	resources/i18n/de/BambuStudio.mo
#	resources/i18n/en/BambuStudio.mo
#	resources/i18n/es/BambuStudio.mo
#	resources/i18n/fr/BambuStudio.mo
#	resources/i18n/hu/BambuStudio.mo
#	resources/i18n/nl/BambuStudio.mo
#	resources/i18n/sv/BambuStudio.mo
#	resources/i18n/zh_cn/BambuStudio.mo
#	resources/profiles/Creality.json
#	resources/profiles/Voron.json
#	resources/web/guide/3/index.html
#	src/libslic3r/AppConfig.cpp
#	src/libslic3r/GCode.cpp
#	src/libslic3r/GCode/GCodeProcessor.cpp
#	src/libslic3r/LayerRegion.cpp
#	src/libslic3r/Preset.cpp
#	src/libslic3r/Print.cpp
#	src/libslic3r/PrintConfig.cpp
#	src/libslic3r/PrintConfig.hpp
#	src/libslic3r/PrintObject.cpp
#	src/slic3r/GUI/AboutDialog.cpp
#	src/slic3r/GUI/BBLTopbar.cpp
#	src/slic3r/GUI/ConfigManipulation.cpp
#	src/slic3r/GUI/ConfigWizard.cpp
#	src/slic3r/GUI/GCodeViewer.cpp
#	src/slic3r/GUI/GUI_App.cpp
#	src/slic3r/GUI/GUI_Factories.cpp
#	src/slic3r/GUI/MainFrame.cpp
#	src/slic3r/GUI/Plater.cpp
#	src/slic3r/GUI/Tab.cpp
#	version.inc
This commit is contained in:
SoftFever 2022-12-16 13:59:30 +08:00
commit bf8a9fee1f
689 changed files with 46784 additions and 10006 deletions

View file

@ -105,8 +105,11 @@ void LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollec
g.ext_perimeter_flow = this->flow(frExternalPerimeter);
g.overhang_flow = this->bridging_flow(frPerimeter, object_config.thick_bridges);
g.solid_infill_flow = this->flow(frSolidInfill);
g.process();
if (this->layer()->object()->config().wall_generator.value == PerimeterGeneratorType::Arachne && !spiral_mode)
g.process_arachne();
else
g.process_classic();
}
//#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtMiter, 3.
@ -225,7 +228,9 @@ void LayerRegion::process_external_surfaces(const Layer *lower_layer, const Poly
break;
}
// Grown by 3mm.
Polygons polys = offset(bridges[i].expolygon, bridge_margin, EXTERNAL_SURFACES_OFFSET_PARAMETERS);
//BBS: eliminate too narrow area to avoid generating bridge on top layer when wall loop is 1
//Polygons polys = offset(bridges[i].expolygon, bridge_margin, EXTERNAL_SURFACES_OFFSET_PARAMETERS);
Polygons polys = offset2({ bridges[i].expolygon }, -scale_(nozzle_diameter * 0.1), bridge_margin, EXTERNAL_SURFACES_OFFSET_PARAMETERS);
if (idx_island == -1) {
BOOST_LOG_TRIVIAL(trace) << "Bridge did not fall into the source region!";
} else {