Legend texture moved to c++

This commit is contained in:
Enrico Turri 2018-05-21 14:57:43 +02:00
parent 3fdc5e20a7
commit bf7b9eb3e7
9 changed files with 129 additions and 52 deletions

View file

@ -418,6 +418,13 @@ enable_warning_texture(canvas, enable)
CODE:
_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_legend_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
zoom_to_bed(canvas)
SV *canvas;
@ -461,6 +468,12 @@ render_warning_texture(canvas)
CODE:
_3DScene::render_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render_legend_texture(canvas)
SV *canvas;
CODE:
_3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render_texture(canvas, tex_id, left, right, bottom, top)
SV *canvas;