Legend texture moved to c++

This commit is contained in:
Enrico Turri 2018-05-21 14:57:43 +02:00
parent 3fdc5e20a7
commit bf7b9eb3e7
9 changed files with 129 additions and 52 deletions

View file

@ -412,6 +412,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_dirty(true)
, m_apply_zoom_to_volumes_filter(false)
, m_warning_texture_enabled(false)
, m_legend_texture_enabled(false)
{
}
@ -688,6 +689,11 @@ void GLCanvas3D::enable_warning_texture(bool enable)
m_warning_texture_enabled = enable;
}
void GLCanvas3D::enable_legend_texture(bool enable)
{
m_legend_texture_enabled = enable;
}
void GLCanvas3D::zoom_to_bed()
{
_zoom_to_bounding_box(bed_bounding_box());
@ -770,7 +776,7 @@ void GLCanvas3D::render_warning_texture()
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float l = (-0.5f * (float)w) * inv_zoom;
float t = (-0.5f * cnv_size.second + (float)h) * inv_zoom;
float t = (-0.5f * (float)cnv_size.second + (float)h) * inv_zoom;
float r = l + (float)w * inv_zoom;
float b = t - (float)h * inv_zoom;
@ -782,6 +788,38 @@ void GLCanvas3D::render_warning_texture()
}
}
void GLCanvas3D::render_legend_texture()
{
if (!m_legend_texture_enabled)
return;
// If the legend texture has not been loaded into the GPU, do it now.
unsigned int tex_id = _3DScene::finalize_legend_texture();
if (tex_id > 0)
{
unsigned int w = _3DScene::get_legend_texture_width();
unsigned int h = _3DScene::get_legend_texture_height();
if ((w > 0) && (h > 0))
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
std::pair<int, int> cnv_size = _get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float l = (-0.5f * (float)cnv_size.first) * inv_zoom;
float t = (0.5f * (float)cnv_size.second) * inv_zoom;
float r = l + (float)w * inv_zoom;
float b = t - (float)h * inv_zoom;
render_texture(tex_id, l, r, b, t);
::glPopMatrix();
::glEnable(GL_DEPTH_TEST);
}
}
}
void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);