Legend texture moved to c++

This commit is contained in:
Enrico Turri 2018-05-21 14:57:43 +02:00
parent 3fdc5e20a7
commit bf7b9eb3e7
9 changed files with 129 additions and 52 deletions

View file

@ -1903,6 +1903,11 @@ void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable)
s_canvas_mgr.enable_warning_texture(canvas, enable);
}
void _3DScene::enable_legend_texture(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_legend_texture(canvas, enable);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{
s_canvas_mgr.zoom_to_bed(canvas);
@ -1938,6 +1943,11 @@ void _3DScene::render_warning_texture(wxGLCanvas* canvas)
s_canvas_mgr.render_warning_texture(canvas);
}
void _3DScene::render_legend_texture(wxGLCanvas* canvas)
{
s_canvas_mgr.render_legend_texture(canvas);
}
void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
{
s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top);