reload_scene method of 3D class moved to c++

This commit is contained in:
Enrico Turri 2018-06-08 09:40:00 +02:00
parent f4a687703c
commit bf2fd54578
11 changed files with 355 additions and 137 deletions

View file

@ -254,6 +254,20 @@ void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
it->second->select_volume(id);
}
void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_selection(selections);
}
void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_objects_selections(selections);
}
void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -348,6 +362,12 @@ bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
}
bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_reload_delayed() : false;
}
void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -481,6 +501,13 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model*
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reload_scene(force);
}
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);