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https://github.com/SoftFever/OrcaSlicer.git
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reload_scene method of 3D class moved to c++
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parent
f4a687703c
commit
bf2fd54578
11 changed files with 355 additions and 137 deletions
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@ -1822,6 +1822,16 @@ void _3DScene::select_volume(wxGLCanvas* canvas, unsigned int id)
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s_canvas_mgr.select_volume(canvas, id);
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}
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void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
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{
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s_canvas_mgr.update_volumes_selection(canvas, selections);
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}
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void _3DScene::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
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{
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s_canvas_mgr.set_objects_selections(canvas, selections);
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}
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void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
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{
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s_canvas_mgr.set_config(canvas, config);
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@ -1892,6 +1902,11 @@ bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
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return s_canvas_mgr.is_shader_enabled(canvas);
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}
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bool _3DScene::is_reload_delayed(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.is_reload_delayed(canvas);
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}
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void _3DScene::enable_layers_editing(wxGLCanvas* canvas, bool enable)
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{
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s_canvas_mgr.enable_layers_editing(canvas, enable);
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@ -2091,6 +2106,11 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i
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return s_canvas_mgr.load_object(canvas, model, obj_idx);
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}
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void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
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{
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s_canvas_mgr.reload_scene(canvas, force);
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}
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void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
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{
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s_canvas_mgr.load_print_toolpaths(canvas);
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