reload_scene method of 3D class moved to c++

This commit is contained in:
Enrico Turri 2018-06-08 09:40:00 +02:00
parent f4a687703c
commit bf2fd54578
11 changed files with 355 additions and 137 deletions

View file

@ -97,6 +97,7 @@ public:
void call(int i, int j) const;
void call(const std::vector<int>& ints) const;
void call(double x, double y) const;
void call(bool b) const;
// void call();
// void call(int i);
// void call(int i, int j);

View file

@ -282,6 +282,11 @@ void PerlCallback::call(double x, double y) const
FREETMPS;
LEAVE;
}
void PerlCallback::call(bool b) const
{
call(b ? 1 : 0);
}
//##############################################################################################################
#ifdef WIN32

View file

@ -1822,6 +1822,16 @@ void _3DScene::select_volume(wxGLCanvas* canvas, unsigned int id)
s_canvas_mgr.select_volume(canvas, id);
}
void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
s_canvas_mgr.update_volumes_selection(canvas, selections);
}
void _3DScene::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
s_canvas_mgr.set_objects_selections(canvas, selections);
}
void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
s_canvas_mgr.set_config(canvas, config);
@ -1892,6 +1902,11 @@ bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
return s_canvas_mgr.is_shader_enabled(canvas);
}
bool _3DScene::is_reload_delayed(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_reload_delayed(canvas);
}
void _3DScene::enable_layers_editing(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_layers_editing(canvas, enable);
@ -2091,6 +2106,11 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i
return s_canvas_mgr.load_object(canvas, model, obj_idx);
}
void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
{
s_canvas_mgr.reload_scene(canvas, force);
}
void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
{
s_canvas_mgr.load_print_toolpaths(canvas);

View file

@ -562,6 +562,9 @@ public:
static void reset_volumes(wxGLCanvas* canvas);
static void deselect_volumes(wxGLCanvas* canvas);
static void select_volume(wxGLCanvas* canvas, unsigned int id);
static void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
static void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
static void set_print(wxGLCanvas* canvas, Print* print);
@ -584,6 +587,8 @@ public:
static bool is_layers_editing_allowed(wxGLCanvas* canvas);
static bool is_shader_enabled(wxGLCanvas* canvas);
static bool is_reload_delayed(wxGLCanvas* canvas);
static void enable_layers_editing(wxGLCanvas* canvas, bool enable);
static void enable_warning_texture(wxGLCanvas* canvas, bool enable);
static void enable_legend_texture(wxGLCanvas* canvas, bool enable);
@ -628,6 +633,8 @@ public:
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);

View file

@ -2,6 +2,7 @@
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLShader.hpp"
#include "../../slic3r/GUI/GUI.hpp"
#include "../../libslic3r/ClipperUtils.hpp"
#include "../../libslic3r/PrintConfig.hpp"
#include "../../libslic3r/Print.hpp"
@ -963,6 +964,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_color_by("volume")
, m_select_by("object")
, m_drag_by("instance")
, m_reload_delayed(false)
{
if (m_canvas != nullptr)
m_timer = new wxTimer(m_canvas);
@ -1107,6 +1109,29 @@ void GLCanvas3D::select_volume(unsigned int id)
}
}
void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
{
if (m_model == nullptr)
return;
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
{
if (selections[obj_idx] == 1)
{
const std::vector<int>& volume_idxs = m_objects_volumes_idxs[obj_idx];
for (int v : volume_idxs)
{
select_volume(v);
}
}
}
}
void GLCanvas3D::set_objects_selections(const std::vector<int>& selections)
{
m_objects_selections = selections;
}
void GLCanvas3D::set_config(DynamicPrintConfig* config)
{
m_config = config;
@ -1210,6 +1235,11 @@ bool GLCanvas3D::is_shader_enabled() const
return m_shader_enabled;
}
bool GLCanvas3D::is_reload_delayed() const
{
return m_reload_delayed;
}
void GLCanvas3D::enable_layers_editing(bool enable)
{
m_layers_editing.set_enabled(enable);
@ -1409,6 +1439,81 @@ std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
return std::vector<int>();
}
void GLCanvas3D::reload_scene(bool force)
{
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr) || (m_volumes == nullptr))
return;
reset_volumes();
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
if (!m_canvas->IsShown() && !force)
{
m_reload_delayed = true;
return;
}
m_reload_delayed = false;
m_objects_volumes_idxs.clear();
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
{
m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
}
update_volumes_selection(m_objects_selections);
if (m_config->has("nozzle_diameter"))
{
// Should the wipe tower be visualized ?
unsigned int extruders_count = (unsigned int)dynamic_cast<const ConfigOptionFloats*>(m_config->option("nozzle_diameter"))->values.size();
bool semm = dynamic_cast<const ConfigOptionBool*>(m_config->option("single_extruder_multi_material"))->value;
bool wt = dynamic_cast<const ConfigOptionBool*>(m_config->option("wipe_tower"))->value;
bool co = dynamic_cast<const ConfigOptionBool*>(m_config->option("complete_objects"))->value;
if ((extruders_count > 1) && semm && wt && !co)
{
// Height of a print (Show at least a slab)
coordf_t height = std::max(m_model->bounding_box().max.z, 10.0);
float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_width"))->value;
float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
m_volumes->load_wipe_tower_preview(1000, x, y, w, 15.0f * (float)(extruders_count - 1), (float)height, a, m_use_VBOs && m_initialized);
}
}
update_volumes_colors_by_extruder();
// checks for geometry outside the print volume to render it accordingly
if (!m_volumes->empty())
{
bool contained = m_volumes->check_outside_state(m_config);
if (!contained)
{
enable_warning_texture(true);
_3DScene::generate_warning_texture(L("Detected object outside print volume"));
m_on_enable_action_buttons_callback.call(false);
}
else
{
enable_warning_texture(false);
m_volumes->reset_outside_state();
_3DScene::reset_warning_texture();
m_on_enable_action_buttons_callback.call(!m_model->objects.empty());
}
}
else
{
enable_warning_texture(false);
_3DScene::reset_warning_texture();
}
}
void GLCanvas3D::load_print_toolpaths()
{
if ((m_print == nullptr) || (m_volumes == nullptr))

View file

@ -14,6 +14,7 @@ class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
class wxActivateEvent;
namespace Slic3r {
@ -349,6 +350,10 @@ private:
std::string m_select_by;
std::string m_drag_by;
bool m_reload_delayed;
std::vector<std::vector<int>> m_objects_volumes_idxs;
std::vector<int> m_objects_selections;
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
PerlCallback m_on_viewport_changed_callback;
@ -381,6 +386,9 @@ public:
void reset_volumes();
void deselect_volumes();
void select_volume(unsigned int id);
void update_volumes_selection(const std::vector<int>& selections);
void set_objects_selections(const std::vector<int>& selections);
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
@ -410,6 +418,8 @@ public:
bool is_layers_editing_allowed() const;
bool is_shader_enabled() const;
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
void enable_warning_texture(bool enable);
void enable_legend_texture(bool enable);
@ -435,6 +445,8 @@ public:
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
void reload_scene(bool force);
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void load_print_toolpaths();

View file

@ -254,6 +254,20 @@ void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id)
it->second->select_volume(id);
}
void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_volumes_selection(selections);
}
void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_objects_selections(selections);
}
void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -348,6 +362,12 @@ bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
}
bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_reload_delayed() : false;
}
void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -481,6 +501,13 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model*
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reload_scene(force);
}
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View file

@ -57,6 +57,9 @@ public:
void reset_volumes(wxGLCanvas* canvas);
void deselect_volumes(wxGLCanvas* canvas);
void select_volume(wxGLCanvas* canvas, unsigned int id);
void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
@ -79,6 +82,8 @@ public:
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_reload_delayed(wxGLCanvas* canvas) const;
void enable_layers_editing(wxGLCanvas* canvas, bool enable);
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void enable_legend_texture(wxGLCanvas* canvas, bool enable);
@ -103,6 +108,8 @@ public:
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
void reload_scene(wxGLCanvas* canvas, bool force);
void load_print_toolpaths(wxGLCanvas* canvas);
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);

View file

@ -225,6 +225,20 @@ select_volume(canvas, id)
CODE:
_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
void
update_volumes_selection(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
void
set_objects_selections(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
void
set_config(canvas, config)
SV *canvas;
@ -327,6 +341,14 @@ is_shader_enabled(canvas)
OUTPUT:
RETVAL
bool
is_reload_delayed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
enable_layers_editing(canvas, enable)
SV *canvas;
@ -621,6 +643,13 @@ load_model(canvas, model, obj_idx)
OUTPUT:
RETVAL
void
reload_scene(canvas, force)
SV *canvas;
bool force;
CODE:
_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
void
load_print_toolpaths(canvas)
SV *canvas;