mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-08-09 06:45:25 -06:00
reload_scene method of 3D class moved to c++
This commit is contained in:
parent
f4a687703c
commit
bf2fd54578
11 changed files with 355 additions and 137 deletions
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@ -128,23 +128,10 @@ sub new {
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Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() });
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Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() });
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Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
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# $self->{canvas3D}->set_on_double_click($on_double_click);
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# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
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# $self->{canvas3D}->set_on_arrange(sub { $self->arrange });
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# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
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# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
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# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
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# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
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# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
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# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
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# $self->{canvas3D}->set_on_instances_moved($on_instances_moved);
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#==============================================================================================================================
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$self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
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#===================================================================================================================================
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Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
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Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
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Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
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# $self->{canvas3D}->use_plain_shader(1);
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#===================================================================================================================================
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Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub {
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my ($x, $y) = @_;
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my $cfg = Slic3r::Config->new;
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@ -153,14 +140,6 @@ sub new {
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$self->GetFrame->{options_tabs}{print}->load_config($cfg);
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});
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# $self->{canvas3D}->set_on_wipe_tower_moved(sub {
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# my ($new_pos_3f) = @_;
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# my $cfg = Slic3r::Config->new;
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# $cfg->set('wipe_tower_x', $new_pos_3f->x);
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# $cfg->set('wipe_tower_y', $new_pos_3f->y);
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# $self->GetFrame->{options_tabs}{print}->load_config($cfg);
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# });
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub {
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if (wxTheApp->{app_config}->get("background_processing")) {
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$self->schedule_background_process;
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@ -172,6 +151,27 @@ sub new {
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); });
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# $self->{canvas3D}->set_on_double_click($on_double_click);
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# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); });
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# $self->{canvas3D}->set_on_arrange(sub { $self->arrange });
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# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') });
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# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') });
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# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) });
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# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() });
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# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() });
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# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
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# $self->{canvas3D}->set_on_instances_moved($on_instances_moved);
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# $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
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# $self->{canvas3D}->use_plain_shader(1);
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#
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# $self->{canvas3D}->set_on_wipe_tower_moved(sub {
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# my ($new_pos_3f) = @_;
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# my $cfg = Slic3r::Config->new;
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# $cfg->set('wipe_tower_x', $new_pos_3f->x);
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# $cfg->set('wipe_tower_y', $new_pos_3f->y);
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# $self->GetFrame->{options_tabs}{print}->load_config($cfg);
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# });
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#
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# $self->{canvas3D}->set_on_model_update(sub {
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# if (wxTheApp->{app_config}->get("background_processing")) {
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# $self->schedule_background_process;
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@ -229,7 +229,20 @@ sub new {
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#==============================================================================================================================
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}
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#==============================================================================================================================
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if ($preview == $self->{canvas3D}) {
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if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
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}
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}
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else {
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#==============================================================================================================================
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$preview->OnActivate if $preview->can('OnActivate');
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#==============================================================================================================================
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}
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#==============================================================================================================================
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});
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# toolbar for object manipulation
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@ -1795,7 +1808,12 @@ sub update {
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}
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$self->{canvas}->reload_scene if $self->{canvas};
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$self->{canvas3D}->reload_scene if $self->{canvas3D};
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#==============================================================================================================================
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
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# $self->{canvas3D}->reload_scene if $self->{canvas3D};
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#==============================================================================================================================
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$self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
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$self->{preview3D}->reload_print if $self->{preview3D};
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}
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@ -1933,14 +1951,29 @@ sub list_item_selected {
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my $obj_idx = $event->GetIndex;
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$self->select_object($obj_idx);
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$self->{canvas}->Refresh;
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$self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D};
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if ($self->{canvas3D}) {
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::render($self->{canvas3D});
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}
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# $self->{canvas3D}->update_volumes_selection if $self->{canvas3D};
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# $self->{canvas3D}->Render if $self->{canvas3D};
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#==============================================================================================================================
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undef $self->{_lecursor};
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}
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#==============================================================================================================================
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sub collect_selections {
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my ($self) = @_;
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my $selections = [];
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foreach my $o (@{$self->{objects}}) {
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push(@$selections, $o->selected);
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}
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return $selections;
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}
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#==============================================================================================================================
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sub list_item_activated {
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my ($self, $event, $obj_idx) = @_;
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@ -2036,7 +2069,12 @@ sub object_settings_dialog {
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$self->{print}->reload_object($obj_idx);
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$self->schedule_background_process;
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$self->{canvas}->reload_scene if $self->{canvas};
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$self->{canvas3D}->reload_scene if $self->{canvas3D};
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#==============================================================================================================================
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0);
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# $self->{canvas3D}->reload_scene if $self->{canvas3D};
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#==============================================================================================================================
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} else {
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$self->resume_background_process;
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}
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@ -13,7 +13,6 @@ use base qw(Slic3r::GUI::3DScene Class::Accessor);
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use Wx::Locale gettext => 'L';
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#==============================================================================================================================
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__PACKAGE__->mk_accessors(qw(on_enable_action_buttons));
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#__PACKAGE__->mk_accessors(qw(
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# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
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# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
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@ -33,9 +32,9 @@ sub new {
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# $self->enable_moving(1);
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# $self->select_by('object');
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# $self->drag_by('instance');
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#
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# $self->{objects} = $objects;
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#==============================================================================================================================
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$self->{objects} = $objects;
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$self->{model} = $model;
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#==============================================================================================================================
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# $self->{print} = $print;
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@ -50,9 +49,9 @@ sub new {
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#==============================================================================================================================
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# $self->{on_instances_moved} = sub {};
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# $self->{on_wipe_tower_moved} = sub {};
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#
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# $self->{objects_volumes_idxs} = [];
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#==============================================================================================================================
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$self->{objects_volumes_idxs} = [];
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_select_callback($self, sub {
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@ -205,125 +204,93 @@ sub set_on_select_object {
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# my ($self, $cb) = @_;
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# $self->on_model_update($cb);
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#}
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#==============================================================================================================================
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sub set_on_enable_action_buttons {
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my ($self, $cb) = @_;
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$self->on_enable_action_buttons($cb);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self, $cb);
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#==============================================================================================================================
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}
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sub update_volumes_selection {
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my ($self) = @_;
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foreach my $obj_idx (0..$#{$self->{model}->objects}) {
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if ($self->{objects}[$obj_idx]->selected) {
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my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::select_volume($self, $_) for @{$volume_idxs};
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#
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#sub set_on_enable_action_buttons {
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# my ($self, $cb) = @_;
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# $self->on_enable_action_buttons($cb);
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#}
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#
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#sub update_volumes_selection {
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# my ($self) = @_;
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#
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# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
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# if ($self->{objects}[$obj_idx]->selected) {
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# my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
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# $self->select_volume($_) for @{$volume_idxs};
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#==============================================================================================================================
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}
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}
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}
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sub reload_scene {
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my ($self, $force) = @_;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self);
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Slic3r::GUI::_3DScene::set_bed_shape($self, $self->{config}->bed_shape);
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# }
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# }
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#}
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#
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#sub reload_scene {
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# my ($self, $force) = @_;
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#
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# $self->reset_objects;
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# $self->update_bed_size;
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#==============================================================================================================================
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if (! $self->IsShown && ! $force) {
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$self->{reload_delayed} = 1;
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return;
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}
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$self->{reload_delayed} = 0;
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$self->{objects_volumes_idxs} = [];
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foreach my $obj_idx (0..$#{$self->{model}->objects}) {
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#==============================================================================================================================
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my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx);
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push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs});
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#
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# if (! $self->IsShown && ! $force) {
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# $self->{reload_delayed} = 1;
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# return;
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# }
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#
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# $self->{reload_delayed} = 0;
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#
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# $self->{objects_volumes_idxs} = [];
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# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
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# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
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# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
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#==============================================================================================================================
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}
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$self->update_volumes_selection;
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if (defined $self->{config}->nozzle_diameter) {
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# Should the wipe tower be visualized?
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my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
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# Height of a print.
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my $height = $self->{model}->bounding_box->z_max;
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# Show at least a slab.
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$height = 10 if $height < 10;
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if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
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! $self->{config}->complete_objects) {
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$self->volumes->load_wipe_tower_preview(1000,
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$self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
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#$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
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15 * ($extruders_count - 1),
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#==============================================================================================================================
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$self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, Slic3r::GUI::_3DScene::use_VBOs());
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# }
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#
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# $self->update_volumes_selection;
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#
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# if (defined $self->{config}->nozzle_diameter) {
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# # Should the wipe tower be visualized?
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# my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
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# # Height of a print.
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# my $height = $self->{model}->bounding_box->z_max;
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# # Show at least a slab.
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# $height = 10 if $height < 10;
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# if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
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# ! $self->{config}->complete_objects) {
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# $self->volumes->load_wipe_tower_preview(1000,
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# $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
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# #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
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# 15 * ($extruders_count - 1),
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# $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs);
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#==============================================================================================================================
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}
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self);
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# }
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# }
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#
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# $self->update_volumes_colors_by_extruder($self->{config});
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#==============================================================================================================================
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# checks for geometry outside the print volume to render it accordingly
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if (scalar @{$self->volumes} > 0)
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{
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my $contained = $self->volumes->check_outside_state($self->{config});
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if (!$contained) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::enable_warning_texture($self, 1);
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#
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# # checks for geometry outside the print volume to render it accordingly
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# if (scalar @{$self->volumes} > 0)
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# {
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# my $contained = $self->volumes->check_outside_state($self->{config});
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# if (!$contained) {
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# $self->set_warning_enabled(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
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$self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
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} else {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::enable_warning_texture($self, 0);
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# Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
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# $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
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# } else {
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# $self->set_warning_enabled(0);
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#==============================================================================================================================
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$self->volumes->reset_outside_state();
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Slic3r::GUI::_3DScene::reset_warning_texture();
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$self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
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}
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} else {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::enable_warning_texture($self, 0);
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# $self->volumes->reset_outside_state();
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# Slic3r::GUI::_3DScene::reset_warning_texture();
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# $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
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# }
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# } else {
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# $self->set_warning_enabled(0);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_warning_texture();
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}
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}
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#==============================================================================================================================
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# Slic3r::GUI::_3DScene::reset_warning_texture();
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# }
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#}
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#
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#sub update_bed_size {
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# my ($self) = @_;
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# $self->set_bed_shape($self->{config}->bed_shape);
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#}
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#
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## Called by the Platter wxNotebook when this page is activated.
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#sub OnActivate {
|
||||
# my ($self) = @_;
|
||||
# $self->reload_scene(1) if ($self->{reload_delayed});
|
||||
#}
|
||||
#==============================================================================================================================
|
||||
|
||||
# Called by the Platter wxNotebook when this page is activated.
|
||||
sub OnActivate {
|
||||
my ($self) = @_;
|
||||
$self->reload_scene(1) if ($self->{reload_delayed});
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue