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https://github.com/SoftFever/OrcaSlicer.git
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Out of bed detection - 1st installment
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15 changed files with 689 additions and 188 deletions
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@ -97,6 +97,9 @@
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void finalize_geometry(bool use_VBOs);
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void release_geometry();
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void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z);
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void update_outside_state(DynamicPrintConfig* config, bool all_inside);
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bool move_volume_up(int idx)
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%code%{
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if (idx > 0 && idx < int(THIS->volumes.size())) {
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@ -154,13 +157,6 @@ finalize_legend_texture()
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OUTPUT:
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RETVAL
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unsigned int
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get_legend_texture_id()
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CODE:
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RETVAL = _3DScene::get_legend_texture_id();
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OUTPUT:
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RETVAL
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unsigned int
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get_legend_texture_width()
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CODE:
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@ -179,7 +175,38 @@ void
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reset_legend_texture()
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CODE:
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_3DScene::reset_legend_texture();
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void
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generate_warning_texture(std::string msg)
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CODE:
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_3DScene::generate_warning_texture(msg);
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unsigned int
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finalize_warning_texture()
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CODE:
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RETVAL = _3DScene::finalize_warning_texture();
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OUTPUT:
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RETVAL
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unsigned int
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get_warning_texture_width()
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CODE:
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RETVAL = _3DScene::get_warning_texture_width();
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OUTPUT:
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RETVAL
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unsigned int
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get_warning_texture_height()
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CODE:
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RETVAL = _3DScene::get_warning_texture_height();
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OUTPUT:
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RETVAL
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void
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reset_warning_texture()
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CODE:
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_3DScene::reset_warning_texture();
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void
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_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
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Print *print;
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@ -99,6 +99,9 @@
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void print_info() const;
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bool fits_print_volume(DynamicPrintConfig* config) const
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%code%{ RETVAL = THIS->fits_print_volume(config); %};
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bool store_stl(char *path, bool binary)
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%code%{ TriangleMesh mesh = THIS->mesh(); RETVAL = Slic3r::store_stl(path, &mesh, binary); %};
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bool store_amf(char *path, Print* print)
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@ -361,9 +364,9 @@ ModelMaterial::attributes()
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%code%{ RETVAL = &THIS->offset; %};
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void set_rotation(double val)
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%code%{ THIS->rotation = val; %};
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%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
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void set_scaling_factor(double val)
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%code%{ THIS->scaling_factor = val; %};
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%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
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void set_offset(Pointf *offset)
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%code%{ THIS->offset = *offset; %};
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