mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-15 02:37:51 -06:00
NotificationManager -> Separate notification update from its render to reduce the amount of scene refresh
This commit is contained in:
parent
42a00a32df
commit
bcb2a4884b
4 changed files with 315 additions and 13 deletions
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@ -89,6 +89,7 @@
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#define ENABLE_2_3_0_BETA2 1
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#define ENABLE_ARROW_KEYS_WITH_SLIDERS (1 && ENABLE_2_3_0_BETA2)
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#define ENABLE_NEW_NOTIFICATIONS_FADE_OUT (1 && ENABLE_2_3_0_BETA2)
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#endif // _prusaslicer_technologies_h_
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@ -2358,6 +2358,14 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
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if (!m_initialized)
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return;
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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NotificationManager* notification_mgr = wxGetApp().plater()->get_notification_manager();
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if (notification_mgr->requires_update())
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notification_mgr->update_notifications();
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m_dirty |= notification_mgr->requires_render();
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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m_dirty |= m_main_toolbar.update_items_state();
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m_dirty |= m_undoredo_toolbar.update_items_state();
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m_dirty |= wxGetApp().plater()->get_view_toolbar().update_items_state();
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@ -2365,12 +2373,24 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
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bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(wxGetApp().plater()->get_camera());
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m_dirty |= mouse3d_controller_applied;
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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if (!m_dirty) {
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if (notification_mgr->requires_update())
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evt.RequestMore();
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return;
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}
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#else
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if (!m_dirty)
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return;
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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_refresh_if_shown_on_screen();
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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if (m_extra_frame_requested || mouse3d_controller_applied || notification_mgr->requires_update()) {
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#else
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if (m_extra_frame_requested || mouse3d_controller_applied) {
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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m_dirty = true;
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m_extra_frame_requested = false;
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evt.RequestMore();
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@ -18,6 +18,9 @@
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static constexpr float GAP_WIDTH = 10.0f;
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static constexpr float SPACE_RIGHT_PANEL = 10.0f;
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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static constexpr float FADING_OUT_DURATION = 2.0f;
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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namespace Slic3r {
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namespace GUI {
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@ -134,6 +137,96 @@ NotificationManager::PopNotification::PopNotification(const NotificationData &n,
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{
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//init();
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}
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void NotificationManager::PopNotification::render(GLCanvas3D& canvas, float initial_y, bool move_from_overlay, float overlay_width)
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{
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if (m_hidden) {
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m_top_y = initial_y - GAP_WIDTH;
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return;
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}
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Size cnv_size = canvas.get_canvas_size();
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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ImVec2 mouse_pos = ImGui::GetMousePos();
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float right_gap = SPACE_RIGHT_PANEL + (move_from_overlay ? overlay_width + m_line_height * 5 : 0);
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if (m_line_height != ImGui::CalcTextSize("A").y)
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init();
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set_next_window_size(imgui);
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// top y of window
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m_top_y = initial_y + m_window_height;
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ImVec2 win_pos(1.0f * (float)cnv_size.get_width() - right_gap, 1.0f * (float)cnv_size.get_height() - m_top_y);
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imgui.set_next_window_pos(win_pos.x, win_pos.y, ImGuiCond_Always, 1.0f, 0.0f);
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imgui.set_next_window_size(m_window_width, m_window_height, ImGuiCond_Always);
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// find if hovered
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m_hovered = false;
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if (mouse_pos.x < win_pos.x && mouse_pos.x > win_pos.x - m_window_width && mouse_pos.y > win_pos.y && mouse_pos.y < win_pos.y + m_window_height) {
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ImGui::SetNextWindowFocus();
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m_hovered = true;
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}
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// color change based on fading out
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bool fading_pop = false;
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if (m_fading_out) {
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Notifications_Internal::push_style_color(ImGuiCol_WindowBg, ImGui::GetStyleColorVec4(ImGuiCol_WindowBg), m_fading_out, m_current_fade_opacity);
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Notifications_Internal::push_style_color(ImGuiCol_Text, ImGui::GetStyleColorVec4(ImGuiCol_Text), m_fading_out, m_current_fade_opacity);
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fading_pop = true;
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}
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// background color
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if (m_is_gray) {
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ImVec4 backcolor(0.7f, 0.7f, 0.7f, 0.5f);
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Notifications_Internal::push_style_color(ImGuiCol_WindowBg, backcolor, m_fading_out, m_current_fade_opacity);
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}
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else if (m_data.level == NotificationLevel::ErrorNotification) {
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ImVec4 backcolor = ImGui::GetStyleColorVec4(ImGuiCol_WindowBg);
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backcolor.x += 0.3f;
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Notifications_Internal::push_style_color(ImGuiCol_WindowBg, backcolor, m_fading_out, m_current_fade_opacity);
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}
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else if (m_data.level == NotificationLevel::WarningNotification) {
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ImVec4 backcolor = ImGui::GetStyleColorVec4(ImGuiCol_WindowBg);
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backcolor.x += 0.3f;
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backcolor.y += 0.15f;
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Notifications_Internal::push_style_color(ImGuiCol_WindowBg, backcolor, m_fading_out, m_current_fade_opacity);
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}
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// name of window - probably indentifies window and is shown so last_end add whitespaces according to id
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if (m_id == 0)
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m_id = m_id_provider.allocate_id();
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std::string name = "!!Ntfctn" + std::to_string(m_id);
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if (imgui.begin(name, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar)) {
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ImVec2 win_size = ImGui::GetWindowSize();
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//FIXME: dont forget to us this for texts
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//GUI::format(_utf8(L()));
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/*
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//countdown numbers
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ImGui::SetCursorPosX(15);
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ImGui::SetCursorPosY(15);
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imgui.text(std::to_string(m_remaining_time).c_str());
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*/
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render_left_sign(imgui);
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render_text(imgui, win_size.x, win_size.y, win_pos.x, win_pos.y);
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render_close_button(imgui, win_size.x, win_size.y, win_pos.x, win_pos.y);
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m_minimize_b_visible = false;
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if (m_multiline && m_lines_count > 3)
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render_minimize_button(imgui, win_pos.x, win_pos.y);
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}
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imgui.end();
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if (m_is_gray || m_data.level == NotificationLevel::ErrorNotification || m_data.level == NotificationLevel::WarningNotification)
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ImGui::PopStyleColor();
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if (fading_pop)
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ImGui::PopStyleColor(2);
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}
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#else
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NotificationManager::PopNotification::RenderResult NotificationManager::PopNotification::render(GLCanvas3D& canvas, const float& initial_y, bool move_from_overlay, float overlay_width)
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{
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if (!m_initialized) {
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@ -268,6 +361,7 @@ NotificationManager::PopNotification::RenderResult NotificationManager::PopNotif
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ImGui::PopStyleColor();
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return ret_val;
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}
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void NotificationManager::PopNotification::count_spaces()
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{
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//determine line width
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@ -528,6 +622,7 @@ void NotificationManager::PopNotification::render_close_button(ImGuiWrapper& img
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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}
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#if !ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void NotificationManager::PopNotification::render_countdown(ImGuiWrapper& imgui, const float win_size_x, const float win_size_y, const float win_pos_x, const float win_pos_y)
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{
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/*
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@ -575,6 +670,7 @@ void NotificationManager::PopNotification::render_countdown(ImGuiWrapper& imgui,
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m_countdown_frame++;
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*/
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}
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#endif // !ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void NotificationManager::PopNotification::render_left_sign(ImGuiWrapper& imgui)
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{
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if (m_data.level == NotificationLevel::ErrorNotification || m_data.level == NotificationLevel::WarningNotification) {
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@ -643,6 +739,52 @@ bool NotificationManager::PopNotification::compare_text(const std::string& text)
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return false;
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}
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void NotificationManager::PopNotification::update_state()
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{
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if (!m_initialized)
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init();
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if (m_hidden) {
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m_state = EState::Static;
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return;
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}
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if (m_hovered) {
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// reset fading
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m_fading_out = false;
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m_current_fade_opacity = 1.0f;
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m_remaining_time = m_data.duration;
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}
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if (m_counting_down) {
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if (m_fading_out && m_current_fade_opacity <= 0.0f)
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m_finished = true;
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else if (!m_fading_out && m_remaining_time == 0) {
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m_fading_out = true;
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m_fading_start = wxGetLocalTimeMillis();
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}
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}
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if (m_finished) {
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m_state = EState::Finished;
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return;
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}
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if (m_close_pending) {
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m_finished = true;
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m_state = EState::ClosePending;
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return;
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}
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if (m_fading_out) {
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if (!m_paused) {
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wxMilliClock_t curr_time = wxGetLocalTimeMillis() - m_fading_start;
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m_current_fade_opacity = std::clamp(1.0f - 0.001f * static_cast<float>(curr_time.GetValue()) / FADING_OUT_DURATION, 0.0f, 1.0f);
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}
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m_state = EState::FadingOut;
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}
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}
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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NotificationManager::SlicingCompleteLargeNotification::SlicingCompleteLargeNotification(const NotificationData& n, NotificationIDProvider& id_provider, wxEvtHandler* evt_handler, bool large) :
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NotificationManager::PopNotification(n, id_provider, evt_handler)
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{
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@ -1031,6 +1173,10 @@ bool NotificationManager::push_notification_data(const NotificationData& notific
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}
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bool NotificationManager::push_notification_data(std::unique_ptr<NotificationManager::PopNotification> notification, int timestamp)
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{
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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m_requires_update = true;
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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// if timestamped notif, push only new one
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if (timestamp != 0) {
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if (m_used_timestamps.find(timestamp) == m_used_timestamps.end()) {
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@ -1052,6 +1198,21 @@ bool NotificationManager::push_notification_data(std::unique_ptr<NotificationMan
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return true;
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}
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}
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void NotificationManager::render_notifications(float overlay_width)
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{
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sort_notifications();
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GLCanvas3D& canvas = *wxGetApp().plater()->get_current_canvas3D();
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float last_y = 0.0f;
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for (const auto& notification : m_pop_notifications) {
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notification->render(canvas, last_y, m_move_from_overlay && !m_in_preview, overlay_width);
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if (notification->get_state() != PopNotification::EState::Finished)
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last_y = notification->get_top() + GAP_WIDTH;
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}
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}
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#else
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void NotificationManager::render_notifications(float overlay_width)
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{
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float last_x = 0.0f;
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@ -1063,9 +1224,9 @@ void NotificationManager::render_notifications(float overlay_width)
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GLCanvas3D& canvas = *wxGetApp().plater()->get_current_canvas3D();
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// iterate thru notifications and render them / erease them
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// iterate thru notifications and render them / erase them
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for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end();) {
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if ((*it)->get_finished()) {
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if ((*it)->is_finished()) {
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it = m_pop_notifications.erase(it);
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} else {
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(*it)->set_paused(m_hovered);
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// If any of the notifications is fading out, 100% of the CPU/GPU is consumed.
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canvas.request_extra_frame();
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}
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void NotificationManager::sort_notifications()
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{
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@ -1122,7 +1284,7 @@ void NotificationManager::sort_notifications()
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std::stable_sort(m_pop_notifications.begin(), m_pop_notifications.end(), [](const std::unique_ptr<PopNotification> &n1, const std::unique_ptr<PopNotification> &n2) {
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int n1l = (int)n1->get_data().level;
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int n2l = (int)n2->get_data().level;
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if (n1l == n2l && n1->get_is_gray() && !n2->get_is_gray())
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if (n1l == n2l && n1->is_gray() && !n2->is_gray())
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return true;
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return (n1l < n2l);
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});
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@ -1133,7 +1295,7 @@ bool NotificationManager::activate_existing(const NotificationManager::PopNotifi
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NotificationType new_type = notification->get_type();
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const std::string &new_text = notification->get_data().text1;
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for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end(); ++it) {
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if ((*it)->get_type() == new_type && !(*it)->get_finished()) {
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if ((*it)->get_type() == new_type && !(*it)->is_finished()) {
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if (new_type == NotificationType::CustomNotification || new_type == NotificationType::PlaterWarning) {
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if (!(*it)->compare_text(new_text))
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continue;
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@ -1166,6 +1328,78 @@ void NotificationManager::set_in_preview(bool preview)
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}
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}
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void NotificationManager::update_notifications()
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{
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static size_t last_size = 0;
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for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end();) {
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std::unique_ptr<PopNotification>& notification = *it;
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if (notification->get_state() == PopNotification::EState::Finished)
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it = m_pop_notifications.erase(it);
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else {
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notification->set_paused(m_hovered);
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notification->update_state();
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++it;
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}
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}
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m_requires_update = false;
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for (const std::unique_ptr<PopNotification>& notification : m_pop_notifications) {
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if (notification->requires_update()) {
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m_requires_update = true;
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break;
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}
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}
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// update hovering state
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m_hovered = false;
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for (const std::unique_ptr<PopNotification>& notification : m_pop_notifications) {
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if (notification->is_hovered()) {
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m_hovered = true;
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break;
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}
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}
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size_t curr_size = m_pop_notifications.size();
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m_requires_render = m_hovered || (last_size != curr_size);
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last_size = curr_size;
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if (!m_requires_render) {
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for (const std::unique_ptr<PopNotification>& notification : m_pop_notifications) {
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if (notification->requires_render()) {
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m_requires_render = true;
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break;
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}
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}
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}
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// actualizate timers
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wxWindow* p = dynamic_cast<wxWindow*>(wxGetApp().plater());
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while (p->GetParent() != nullptr)
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p = p->GetParent();
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wxTopLevelWindow* top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
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if (!top_level_wnd->IsActive())
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return;
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{
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// Control the fade-out.
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// time in seconds
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long now = wxGetLocalTime();
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// Pausing fade-out when the mouse is over some notification.
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if (!m_hovered && m_last_time < now) {
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if (now - m_last_time >= 1) {
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for (auto& notification : m_pop_notifications) {
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if (notification->get_state() != PopNotification::EState::Static)
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notification->substract_remaining_time();
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}
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}
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m_last_time = now;
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}
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}
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}
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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bool NotificationManager::has_slicing_error_notification()
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{
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return std::any_of(m_pop_notifications.begin(), m_pop_notifications.end(), [](auto &n) {
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@ -141,6 +141,12 @@ public:
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// Move to left to avoid colision with variable layer height gizmo.
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void set_move_from_overlay(bool move) { m_move_from_overlay = move; }
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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void update_notifications();
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bool requires_update() const { return m_requires_update; }
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bool requires_render() const { return m_requires_render; }
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#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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private:
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// duration 0 means not disapearing
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struct NotificationData {
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@ -175,6 +181,17 @@ private:
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class PopNotification
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{
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public:
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#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
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enum class EState
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{
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Unknown,
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Static,
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Countdown,
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FadingOut,
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ClosePending,
|
||||
Finished
|
||||
};
|
||||
#else
|
||||
enum class RenderResult
|
||||
{
|
||||
Finished,
|
||||
|
@ -183,27 +200,41 @@ private:
|
|||
Countdown,
|
||||
Hovered
|
||||
};
|
||||
#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
PopNotification(const NotificationData &n, NotificationIDProvider &id_provider, wxEvtHandler* evt_handler);
|
||||
virtual ~PopNotification() { if (m_id) m_id_provider.release_id(m_id); }
|
||||
#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
void render(GLCanvas3D& canvas, float initial_y, bool move_from_overlay, float overlay_width);
|
||||
#else
|
||||
RenderResult render(GLCanvas3D& canvas, const float& initial_y, bool move_from_overlay, float overlay_width);
|
||||
#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
// close will dissapear notification on next render
|
||||
void close() { m_close_pending = true; }
|
||||
// data from newer notification of same type
|
||||
void update(const NotificationData& n);
|
||||
bool get_finished() const { return m_finished || m_close_pending; }
|
||||
bool is_finished() const { return m_finished || m_close_pending; }
|
||||
#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
bool is_hovered() const { return m_hovered; }
|
||||
#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
// returns top after movement
|
||||
float get_top() const { return m_top_y; }
|
||||
//returns top in actual frame
|
||||
float get_current_top() const { return m_top_y; }
|
||||
const NotificationType get_type() const { return m_data.type; }
|
||||
const NotificationData get_data() const { return m_data; }
|
||||
const bool get_is_gray() const { return m_is_gray; }
|
||||
const bool is_gray() const { return m_is_gray; }
|
||||
// Call equals one second down
|
||||
void substract_remaining_time() { m_remaining_time--; }
|
||||
void set_gray(bool g) { m_is_gray = g; }
|
||||
void set_paused(bool p) { m_paused = p; }
|
||||
bool compare_text(const std::string& text);
|
||||
void hide(bool h) { m_hidden = h; }
|
||||
#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
void update_state();
|
||||
bool requires_render() const { return m_fading_out || m_close_pending || m_finished; }
|
||||
bool requires_update() const { return m_state != EState::Static; }
|
||||
EState get_state() const { return m_state; }
|
||||
#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
|
||||
protected:
|
||||
// Call after every size change
|
||||
|
@ -218,9 +249,11 @@ private:
|
|||
virtual void render_close_button(ImGuiWrapper& imgui,
|
||||
const float win_size_x, const float win_size_y,
|
||||
const float win_pos_x , const float win_pos_y);
|
||||
#if !ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
void render_countdown(ImGuiWrapper& imgui,
|
||||
const float win_size_x, const float win_size_y,
|
||||
const float win_pos_x , const float win_pos_y);
|
||||
#endif // !ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
virtual void render_hypertext(ImGuiWrapper& imgui,
|
||||
const float text_x, const float text_y,
|
||||
const std::string text,
|
||||
|
@ -237,6 +270,9 @@ private:
|
|||
|
||||
// For reusing ImGUI windows.
|
||||
NotificationIDProvider &m_id_provider;
|
||||
#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
EState m_state { EState::Unknown };
|
||||
#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
int m_id { 0 };
|
||||
bool m_initialized { false };
|
||||
// Main text
|
||||
|
@ -252,15 +288,22 @@ private:
|
|||
bool m_paused { false };
|
||||
int m_countdown_frame { 0 };
|
||||
bool m_fading_out { false };
|
||||
#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
wxMilliClock_t m_fading_start { 0LL };
|
||||
#else
|
||||
// total time left when fading beggins
|
||||
float m_fading_time { 0.0f };
|
||||
float m_current_fade_opacity { 1.f };
|
||||
float m_fading_time{ 0.0f };
|
||||
#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
float m_current_fade_opacity { 1.0f };
|
||||
// If hidden the notif is alive but not visible to user
|
||||
bool m_hidden { false };
|
||||
// m_finished = true - does not render, marked to delete
|
||||
bool m_finished { false };
|
||||
// Will go to m_finished next render
|
||||
bool m_close_pending { false };
|
||||
#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
bool m_hovered { false };
|
||||
#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
// variables to count positions correctly
|
||||
// all space without text
|
||||
float m_window_width_offset;
|
||||
|
@ -390,6 +433,10 @@ private:
|
|||
bool m_in_preview { false };
|
||||
// True if the layer editing is enabled in Plater, so that the notifications are shifted left of it.
|
||||
bool m_move_from_overlay { false };
|
||||
#if ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
bool m_requires_update{ false };
|
||||
bool m_requires_render{ false };
|
||||
#endif // ENABLE_NEW_NOTIFICATIONS_FADE_OUT
|
||||
|
||||
//prepared (basic) notifications
|
||||
const std::vector<NotificationData> basic_notifications = {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue