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Tech ENABLE_SEQUENTIAL_LIMITS -> Fixed z-fighting between contours and fill
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2 changed files with 14 additions and 9 deletions
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@ -544,7 +544,8 @@ private:
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#if ENABLE_SEQUENTIAL_LIMITS
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class SequentialPrintClearance
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{
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GLModel m_model;
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GLModel m_fill;
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GLModel m_perimeter;
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public:
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void set(const Polygons& polygons);
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