Draw lighter gridlines when rendering default procedural texture on print bed when seen from above and custom model is present

This commit is contained in:
Enrico Turri 2019-07-25 10:38:18 +02:00
parent 9625fe8f5b
commit bc680b8376
2 changed files with 27 additions and 15 deletions

View file

@ -122,7 +122,7 @@ private:
void render_texture(const std::string& filename, bool bottom, GLCanvas3D& canvas) const;
void render_model(const std::string& filename) const;
void render_custom(GLCanvas3D& canvas, bool bottom) const;
void render_default() const;
void render_default(bool bottom) const;
void reset();
};