Hollowing params: accuracy and smoothness

This commit is contained in:
tamasmeszaros 2019-11-07 09:34:34 +01:00
parent a82f1268f3
commit bc3d22348a
9 changed files with 85 additions and 23 deletions

View file

@ -92,7 +92,7 @@ private:
void render_clipping_plane(const Selection& selection) const;
bool is_mesh_update_necessary() const;
void update_mesh();
void hollow_mesh(float offset = 2.f);
void hollow_mesh();
bool unsaved_changes() const;
const TriangleMesh* mesh() const;
@ -108,14 +108,19 @@ private:
mutable std::vector<CacheEntry> m_editing_cache; // a support point and whether it is currently selected
std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
float m_offset = 2.f;
float m_offset = 2.0f;
float m_clipping_plane_distance = 0.f;
std::unique_ptr<ClippingPlane> m_clipping_plane;
float m_accuracy = 0.5f;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
float m_smoothness = 0.5f;
GLSelectionRectangle m_selection_rectangle;