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Hollowing params: accuracy and smoothness
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parent
a82f1268f3
commit
bc3d22348a
9 changed files with 85 additions and 23 deletions
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@ -158,20 +158,35 @@ inline void _scale(S s, sla::Contour3D &m)
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for (auto &p : m.points) p *= s;
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}
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static void filter_grid(openvdb::FloatGrid &grid, double scale, double gain)
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{
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static const double ROUNDNESS_COEFF = 1.;
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// Filtering:
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if (gain > 0.) {
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double rounding = ROUNDNESS_COEFF * gain;
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int width = int(rounding * scale);
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int count = 1;
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openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
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}
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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double min_thickness,
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int oversampling,
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double accuracy,
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double smoothing)
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{
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using MMesh = remove_cvref_t<Mesh>;
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MMesh imesh{std::forward<Mesh>(mesh)};
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static const double ACCURACY_COEFF = 7.;
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// I can't figure out how to increase the grid resolution through openvdb API
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// so the model will be scaled up before conversion and the result scaled
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// down. Voxels have a unit size. If I set voxelSize smaller, it scales
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// the whole geometry down, and doesn't increase the number of voxels.
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auto scale = double(oversampling);
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auto scale = (1.0 + ACCURACY_COEFF * accuracy); // max 8x upscale, min is native voxel size
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_scale(scale, imesh);
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@ -186,10 +201,7 @@ remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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return MMesh{};
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}
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// Filtering:
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int width = int(smoothing * scale);
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int count = 1;
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openvdb::tools::Filter<openvdb::FloatGrid>{*gridptr}.gaussian(width, count);
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filter_grid(*gridptr, scale, smoothing);
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double iso_surface = -offset;
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double adaptivity = 0.;
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@ -202,10 +214,10 @@ remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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TriangleMesh hollowed_interior(const TriangleMesh &mesh,
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double min_thickness,
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int oversampling,
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double accuracy,
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double smoothing)
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{
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return _hollowed_interior(mesh, min_thickness, oversampling, smoothing);
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return _hollowed_interior(mesh, min_thickness, accuracy, smoothing);
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}
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} // namespace Slic3r
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