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https://github.com/SoftFever/OrcaSlicer.git
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Hollowing params: accuracy and smoothness
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a82f1268f3
commit
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9 changed files with 85 additions and 23 deletions
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@ -158,20 +158,35 @@ inline void _scale(S s, sla::Contour3D &m)
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for (auto &p : m.points) p *= s;
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}
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static void filter_grid(openvdb::FloatGrid &grid, double scale, double gain)
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{
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static const double ROUNDNESS_COEFF = 1.;
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// Filtering:
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if (gain > 0.) {
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double rounding = ROUNDNESS_COEFF * gain;
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int width = int(rounding * scale);
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int count = 1;
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openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
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}
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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double min_thickness,
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int oversampling,
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double accuracy,
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double smoothing)
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{
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using MMesh = remove_cvref_t<Mesh>;
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MMesh imesh{std::forward<Mesh>(mesh)};
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static const double ACCURACY_COEFF = 7.;
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// I can't figure out how to increase the grid resolution through openvdb API
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// so the model will be scaled up before conversion and the result scaled
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// down. Voxels have a unit size. If I set voxelSize smaller, it scales
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// the whole geometry down, and doesn't increase the number of voxels.
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auto scale = double(oversampling);
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auto scale = (1.0 + ACCURACY_COEFF * accuracy); // max 8x upscale, min is native voxel size
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_scale(scale, imesh);
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@ -186,10 +201,7 @@ remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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return MMesh{};
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}
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// Filtering:
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int width = int(smoothing * scale);
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int count = 1;
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openvdb::tools::Filter<openvdb::FloatGrid>{*gridptr}.gaussian(width, count);
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filter_grid(*gridptr, scale, smoothing);
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double iso_surface = -offset;
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double adaptivity = 0.;
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@ -202,10 +214,10 @@ remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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TriangleMesh hollowed_interior(const TriangleMesh &mesh,
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double min_thickness,
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int oversampling,
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double accuracy,
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double smoothing)
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{
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return _hollowed_interior(mesh, min_thickness, oversampling, smoothing);
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return _hollowed_interior(mesh, min_thickness, accuracy, smoothing);
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}
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} // namespace Slic3r
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@ -18,16 +18,13 @@ TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
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double adaptivity = 0.0,
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bool relaxDisorientedTriangles = true);
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sla::Contour3D hollowed_interior(sla::Contour3D&& mesh, double min_thickness);
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sla::Contour3D hollowed_interior(sla::Contour3D& mesh, double min_thickness);
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// Generate an interior for any solid geometry maintaining a given minimum
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// wall thickness. The returned mesh has triangles with normals facing inside
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// the mesh so the result can be directly merged with the input to finish the
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// hollowing.
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// TODO: The thicknes is not strictly maintained due to the used gaussian filter
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TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
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int oversampling = 3, double smoothing = 0.5);
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double accuracy = 0.5, double smoothing = 0.5);
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} // namespace Slic3r
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@ -2846,6 +2846,25 @@ void PrintConfigDef::init_sla_params()
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def->min = 1;
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def->mode = comSimple;
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def->set_default_value(new ConfigOptionFloat(4));
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def = this->add("hollowing_accuracy", coFloat);
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def->label = L("Hollowing accuracy");
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def->category = L("Hollowing");
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def->tooltip = L("Performance vs accuracy of calculation. Lower values may produce unwanted artifacts.");
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def->min = 0;
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def->max = 1;
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def->mode = comExpert;
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def->set_default_value(new ConfigOptionFloat(0.5));
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def = this->add("hollowing_smoothness", coFloat);
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def->label = L("Hollowing smoothness");
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def->category = L("Hollowing");
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def->tooltip = L("The cavity shape is a smoothed version of the outside original shape. "
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"Possible values span from 0 to 1 and control the amount of surface smoothing.");
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def->min = 0;
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def->max = 1;
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def->mode = comExpert;
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def->set_default_value(new ConfigOptionFloat(0.5));
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}
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void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)
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@ -1097,6 +1097,13 @@ public:
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// resulting walls may be thicker due to smoothing out fine cavities where
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// resin could stuck.
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ConfigOptionFloat hollowing_min_thickness;
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// Indirectly controls the voxel size (resolution) used by openvdb
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ConfigOptionFloat hollowing_accuracy;
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// Indirectly controls the amount of filtering used to blur geometry
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// features in the created cavity.
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ConfigOptionFloat hollowing_smoothness;
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protected:
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void initialize(StaticCacheBase &cache, const char *base_ptr)
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@ -1136,6 +1143,8 @@ protected:
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OPT_PTR(pad_object_connector_penetration);
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OPT_PTR(hollowing_enable);
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OPT_PTR(hollowing_min_thickness);
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OPT_PTR(hollowing_accuracy);
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OPT_PTR(hollowing_smoothness);
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}
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};
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@ -776,9 +776,10 @@ void SLAPrint::process()
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po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
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double thickness = po.m_config.hollowing_min_thickness.getFloat();
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double accuracy = po.m_config.hollowing_accuracy.getFloat();
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double blur = po.m_config.hollowing_smoothness.getFloat();
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po.m_hollowing_data->interior =
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hollowed_interior(po.transformed_mesh(), thickness, 4, 0.5);
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hollowed_interior(po.transformed_mesh(), thickness, accuracy, blur);
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if (po.m_hollowing_data->interior.empty())
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BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
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@ -1752,7 +1753,10 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
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bool invalidated = false;
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for (const t_config_option_key &opt_key : opt_keys) {
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if ( opt_key == "hollowing_enable"
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|| opt_key == "hollowing_min_thickness") {
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|| opt_key == "hollowing_min_thickness"
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|| opt_key == "hollowing_accuracy"
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|| opt_key == "hollowing_smoothness"
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) {
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steps.emplace_back(slaposHollowing);
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} else if (
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opt_key == "layer_height"
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