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Deal with infinite box.
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6 changed files with 175 additions and 128 deletions
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@ -58,19 +58,24 @@ namespace arrangement {
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using namespace libnest2d;
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namespace clppr = ClipperLib;
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// Get the libnest2d types for clipper backend
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using Item = _Item<clppr::Polygon>;
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using Box = _Box<clppr::IntPoint>;
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using Circle = _Circle<clppr::IntPoint>;
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using Segment = _Segment<clppr::IntPoint>;
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using MultiPolygon = TMultiShape<clppr::Polygon>;
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// The return value of nesting, a vector (for each logical bed) of Item
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// reference vectors.
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using PackGroup = _PackGroup<clppr::Polygon>;
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// Summon the spatial indexing facilities from boost
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namespace bgi = boost::geometry::index;
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using SpatElement = std::pair<Box, unsigned>;
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using SpatIndex = bgi::rtree< SpatElement, bgi::rstar<16, 4> >;
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using ItemGroup = std::vector<std::reference_wrapper<Item>>;
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// A coefficient used in separating bigger items and smaller items.
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const double BIG_ITEM_TRESHOLD = 0.02;
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// Fill in the placer algorithm configuration with values carefully chosen for
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@ -85,14 +90,14 @@ void fillConfig(PConf& pcfg) {
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pcfg.starting_point = PConf::Alignment::CENTER;
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// TODO cannot use rotations until multiple objects of same geometry can
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// handle different rotations
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// arranger.useMinimumBoundigBoxRotation();
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// handle different rotations.
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pcfg.rotations = { 0.0 };
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// The accuracy of optimization.
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// Goes from 0.0 to 1.0 and scales performance as well
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pcfg.accuracy = 0.65f;
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// Allow parallel execution.
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pcfg.parallel = true;
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}
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@ -153,7 +158,7 @@ protected:
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};
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// Candidate item bounding box
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auto ibb = sl::boundingBox(item.transformedShape());
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auto ibb = item.boundingBox();
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// Calculate the full bounding box of the pile with the candidate item
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auto fullbb = sl::boundingBox(m_pilebb, ibb);
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@ -170,16 +175,39 @@ protected:
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// Will hold the resulting score
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double score = 0;
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if(isBig(item.area()) || spatindex.empty()) {
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// This branch is for the bigger items..
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// Density is the pack density: how big is the arranged pile
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double density = 0;
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const double N = m_norm;
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auto norm = [N](double val) { return val / N; };
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// Distinction of cases for the arrangement scene
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enum e_cases {
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// This branch is for big items in a mixed (big and small) scene
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// OR for all items in a small-only scene.
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BIG_ITEM,
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auto minc = ibb.minCorner(); // bottom left corner
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auto maxc = ibb.maxCorner(); // top right corner
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// This branch is for the last big item in a mixed scene
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LAST_BIG_ITEM,
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// For small items in a mixed scene.
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SMALL_ITEM
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} compute_case;
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bool bigitems = isBig(item.area()) || spatindex.empty();
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if(bigitems && !remaining.empty()) compute_case = BIG_ITEM;
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else if (bigitems && remaining.empty()) compute_case = LAST_BIG_ITEM;
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else compute_case = SMALL_ITEM;
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switch (compute_case) {
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case BIG_ITEM: {
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const clppr::IntPoint& minc = ibb.minCorner(); // bottom left corner
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const clppr::IntPoint& maxc = ibb.maxCorner(); // top right corner
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// top left and bottom right corners
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auto top_left = PointImpl{getX(minc), getY(maxc)};
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auto bottom_right = PointImpl{getX(maxc), getY(minc)};
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clppr::IntPoint top_left{getX(minc), getY(maxc)};
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clppr::IntPoint bottom_right{getX(maxc), getY(minc)};
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// Now the distance of the gravity center will be calculated to the
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// five anchor points and the smallest will be chosen.
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std::array<double, 5> dists;
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@ -189,79 +217,75 @@ protected:
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dists[2] = pl::distance(ibb.center(), cc);
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dists[3] = pl::distance(top_left, cc);
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dists[4] = pl::distance(bottom_right, cc);
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// The smalles distance from the arranged pile center:
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double dist = *(std::min_element(dists.begin(), dists.end())) / m_norm;
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double bindist = pl::distance(ibb.center(), bincenter) / m_norm;
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dist = 0.8*dist + 0.2*bindist;
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// Density is the pack density: how big is the arranged pile
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double density = 0;
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if(remaining.empty()) {
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auto mp = m_merged_pile;
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mp.emplace_back(item.transformedShape());
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auto chull = sl::convexHull(mp);
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placers::EdgeCache<clppr::Polygon> ec(chull);
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double circ = ec.circumference() / m_norm;
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double bcirc = 2.0*(fullbb.width() + fullbb.height()) / m_norm;
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score = 0.5*circ + 0.5*bcirc;
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} else {
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// Prepare a variable for the alignment score.
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// This will indicate: how well is the candidate item
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// aligned with its neighbors. We will check the alignment
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// with all neighbors and return the score for the best
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// alignment. So it is enough for the candidate to be
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// aligned with only one item.
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auto alignment_score = 1.0;
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auto querybb = item.boundingBox();
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density = std::sqrt((fullbb.width() / m_norm )*
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(fullbb.height() / m_norm));
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// Query the spatial index for the neighbors
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std::vector<SpatElement> result;
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result.reserve(spatindex.size());
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if(isBig(item.area())) {
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spatindex.query(bgi::intersects(querybb),
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std::back_inserter(result));
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} else {
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smalls_spatindex.query(bgi::intersects(querybb),
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std::back_inserter(result));
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}
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// now get the score for the best alignment
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for(auto& e : result) {
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auto idx = e.second;
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Item& p = m_items[idx];
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auto parea = p.area();
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if(std::abs(1.0 - parea/item.area()) < 1e-6) {
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auto bb = sl::boundingBox(p.boundingBox(), ibb);
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auto bbarea = bb.area();
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auto ascore = 1.0 - (item.area() + parea)/bbarea;
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if(ascore < alignment_score) alignment_score = ascore;
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}
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}
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// The final mix of the score is the balance between the
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// distance from the full pile center, the pack density and
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// the alignment with the neighbors
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if (result.empty())
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score = 0.5 * dist + 0.5 * density;
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else
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score = 0.40 * dist + 0.40 * density + 0.2 * alignment_score;
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// The smalles distance from the arranged pile center:
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double dist = norm(*(std::min_element(dists.begin(), dists.end())));
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double bindist = norm(pl::distance(ibb.center(), bincenter));
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dist = 0.8 * dist + 0.2*bindist;
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// Prepare a variable for the alignment score.
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// This will indicate: how well is the candidate item
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// aligned with its neighbors. We will check the alignment
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// with all neighbors and return the score for the best
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// alignment. So it is enough for the candidate to be
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// aligned with only one item.
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auto alignment_score = 1.0;
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auto query = bgi::intersects(ibb);
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auto& index = isBig(item.area()) ? spatindex : smalls_spatindex;
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// Query the spatial index for the neighbors
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std::vector<SpatElement> result;
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result.reserve(index.size());
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index.query(query, std::back_inserter(result));
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// now get the score for the best alignment
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for(auto& e : result) {
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auto idx = e.second;
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Item& p = m_items[idx];
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auto parea = p.area();
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if(std::abs(1.0 - parea/item.area()) < 1e-6) {
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auto bb = sl::boundingBox(p.boundingBox(), ibb);
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auto bbarea = bb.area();
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auto ascore = 1.0 - (item.area() + parea)/bbarea;
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if(ascore < alignment_score) alignment_score = ascore;
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}
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}
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} else {
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density = std::sqrt(norm(fullbb.width()) * norm(fullbb.height()));
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// The final mix of the score is the balance between the
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// distance from the full pile center, the pack density and
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// the alignment with the neighbors
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if (result.empty())
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score = 0.5 * dist + 0.5 * density;
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else
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score = 0.40 * dist + 0.40 * density + 0.2 * alignment_score;
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break;
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}
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case LAST_BIG_ITEM: {
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auto mp = m_merged_pile;
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mp.emplace_back(item.transformedShape());
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auto chull = sl::convexHull(mp);
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placers::EdgeCache<clppr::Polygon> ec(chull);
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double circ = norm(ec.circumference());
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double bcirc = 2.0 * norm(fullbb.width() + fullbb.height());
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score = 0.5 * circ + 0.5 * bcirc;
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break;
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}
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case SMALL_ITEM: {
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// Here there are the small items that should be placed around the
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// already processed bigger items.
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// No need to play around with the anchor points, the center will be
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// just fine for small items
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score = pl::distance(ibb.center(), bigbb.center()) / m_norm;
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score = norm(pl::distance(ibb.center(), bigbb.center()));
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break;
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}
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}
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return std::make_tuple(score, fullbb);
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@ -276,7 +300,8 @@ public:
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std::function<bool(void)> stopcond)
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: m_pck(bin, dist)
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, m_bin(bin)
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, m_norm(std::sqrt(sl::area(bin)))
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, m_bin_area(sl::area(bin))
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, m_norm(std::sqrt(m_bin_area))
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{
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fillConfig(m_pconf);
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@ -349,8 +374,6 @@ public:
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}
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};
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template<> std::function<double(const Item&)> AutoArranger<Box>::get_objfn()
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{
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auto bincenter = m_bin.center();
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@ -612,46 +635,51 @@ bool arrange(ArrangeablePtrs & arrangables,
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auto& cfn = stopcondition;
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switch (bedhint.type) {
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case BedShapeType::BOX: {
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// Create the arranger for the box shaped bed
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BoundingBox bbb = bedhint.shape.box;
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bbb.min -= Point{md, md}, bbb.max += Point{md, md};
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Box binbb{{bbb.min(X), bbb.min(Y)}, {bbb.max(X), bbb.max(Y)}};
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binwidth = coord_t(binbb.width());
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// case BedShapeType::BOX: {
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// // Create the arranger for the box shaped bed
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// BoundingBox bbb = bedhint.shape.box;
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// bbb.min -= Point{md, md}, bbb.max += Point{md, md};
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// Box binbb{{bbb.min(X), bbb.min(Y)}, {bbb.max(X), bbb.max(Y)}};
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// binwidth = coord_t(binbb.width());
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_arrange(items, fixeditems, binbb, min_obj_distance, progressind, cfn);
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break;
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}
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case BedShapeType::CIRCLE: {
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auto c = bedhint.shape.circ;
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auto cc = to_lnCircle(c);
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binwidth = scaled(c.radius());
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// _arrange(items, fixeditems, binbb, min_obj_distance, progressind, cfn);
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// break;
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// }
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// case BedShapeType::CIRCLE: {
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// auto c = bedhint.shape.circ;
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// auto cc = to_lnCircle(c);
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// binwidth = scaled(c.radius());
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_arrange(items, fixeditems, cc, min_obj_distance, progressind, cfn);
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break;
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}
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case BedShapeType::IRREGULAR: {
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auto ctour = Slic3rMultiPoint_to_ClipperPath(bedhint.shape.polygon);
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auto irrbed = sl::create<clppr::Polygon>(std::move(ctour));
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BoundingBox polybb(bedhint.shape.polygon);
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binwidth = (polybb.max(X) - polybb.min(X));
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// _arrange(items, fixeditems, cc, min_obj_distance, progressind, cfn);
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// break;
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// }
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// case BedShapeType::IRREGULAR: {
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// auto ctour = Slic3rMultiPoint_to_ClipperPath(bedhint.shape.polygon);
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// auto irrbed = sl::create<clppr::Polygon>(std::move(ctour));
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// BoundingBox polybb(bedhint.shape.polygon);
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// binwidth = (polybb.max(X) - polybb.min(X));
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_arrange(items, fixeditems, irrbed, min_obj_distance, progressind, cfn);
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break;
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}
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case BedShapeType::INFINITE: {
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// const InfiniteBed& nobin = bedhint.shape.infinite;
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//Box infbb{{nobin.center.x(), nobin.center.y()}};
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Box infbb;
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// _arrange(items, fixeditems, irrbed, min_obj_distance, progressind, cfn);
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// break;
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// }
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// case BedShapeType::INFINITE: {
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// const InfiniteBed& nobin = bedhint.shape.infinite;
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// Box infbb{{nobin.center.x(), nobin.center.y()}};
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// _arrange(items, fixeditems, infbb, min_obj_distance, progressind, cfn);
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// break;
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// }
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// case BedShapeType::UNKNOWN: {
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// // We know nothing about the bed, let it be infinite and zero centered
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// _arrange(items, fixeditems, Box{}, min_obj_distance, progressind, cfn);
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// break;
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// }
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default: {
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Box infbb = Box::infinite({bedhint.shape.box.center().x(), bedhint.shape.box.center().y()});
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_arrange(items, fixeditems, infbb, min_obj_distance, progressind, cfn);
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break;
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}
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case BedShapeType::UNKNOWN: {
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// We know nothing about the bed, let it be infinite and zero centered
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_arrange(items, fixeditems, Box{}, min_obj_distance, progressind, cfn);
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break;
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}
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};
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if(stopcondition()) return false;
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