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More camera tweaks (#2473)
* fix camera regressions * Handle multiple plates
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bbfb9d77fa
2 changed files with 28 additions and 5 deletions
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@ -1508,12 +1508,19 @@ void GLCanvas3D::refresh_camera_scene_box()
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wxGetApp().plater()->get_camera().set_scene_box(scene_bounding_box());
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}
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BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
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BoundingBoxf3 GLCanvas3D::volumes_bounding_box(bool current_plate_only) const
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{
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BoundingBoxf3 bb;
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for (const GLVolume* volume : m_volumes.volumes) {
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if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes))
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bb.merge(volume->transformed_bounding_box());
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PartPlate *plate = wxGetApp().plater()->get_partplate_list().get_curr_plate();
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for (const GLVolume *volume : m_volumes.volumes) {
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if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes)) {
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const auto plate_bb = plate->get_bounding_box();
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const auto v_bb = volume->transformed_bounding_box();
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if (!plate_bb.overlap(v_bb))
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continue;
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bb.merge(v_bb);
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}
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}
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return bb;
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}
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@ -4219,6 +4226,22 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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camera.rotate_on_sphere_with_target(rot.x(), rot.y(), rotate_limit, m_rotation_center);
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} else {
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Vec3d rotate_target = Vec3d::Zero();
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if (m_canvas_type == ECanvasType::CanvasPreview) {
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PartPlate *plate = wxGetApp().plater()->get_partplate_list().get_curr_plate();
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if (plate)
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rotate_target = plate->get_bounding_box().center();
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}
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else {
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if (!m_selection.is_empty())
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rotate_target = m_selection.get_bounding_box().center();
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else
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rotate_target = volumes_bounding_box(true).center();
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}
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if (!rotate_target.isZero())
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camera.rotate_on_sphere_with_target(rot.x(), rot.y(), rotate_limit, rotate_target);
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else
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camera.rotate_on_sphere(rot.x(), rot.y(), rotate_limit);
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}
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}
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@ -786,7 +786,7 @@ public:
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void refresh_camera_scene_box();
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BoundingBoxf3 volumes_bounding_box() const;
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BoundingBoxf3 volumes_bounding_box(bool current_plate_only = false) const;
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BoundingBoxf3 scene_bounding_box() const;
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BoundingBoxf3 plate_scene_bounding_box(int plate_idx) const;
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