Fix non-rectangular bed rendering offset issue

This commit is contained in:
Noisyfox 2025-04-15 14:05:08 +08:00
parent 228b50f858
commit bbf17e919e

View file

@ -648,8 +648,10 @@ void Bed3D::update_bed_triangles()
(*model_offset_ptr)(1) = m_build_volume.bounding_volume2d().min.y() - bed_ext.min.y();
(*model_offset_ptr)(2) = -0.41 + GROUND_Z;
// ORCA fix for circular bed (without 3D model) beds rendered with shifted position
Vec2d point_shift = m_build_volume.type() == BuildVolume_Type::Circle ? Vec2d(0,0) : m_bed_shape[0];
// ORCA fix for non-rectangular bed (without 3D model) beds rendered with shifted position
// TODO: FIXME: Is this ever needed?
//Vec2d point_shift = m_build_volume.type() == BuildVolume_Type::Circle ? Vec2d(0,0) : m_bed_shape[0];
Vec2d point_shift(0, 0);
std::vector<Vec2d> origin_bed_shape;
for (size_t i = 0; i < m_bed_shape.size(); i++) {
origin_bed_shape.push_back(m_bed_shape[i] - point_shift);