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https://github.com/SoftFever/OrcaSlicer.git
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Merge branch 'scene_manipulators' of https://github.com/prusa3d/Slic3r
This commit is contained in:
commit
bbe5586c15
18 changed files with 82 additions and 67 deletions
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@ -1651,7 +1651,7 @@ void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector<in
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s_canvas_mgr.update_volumes_selection(canvas, selections);
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}
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bool _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config)
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int _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config)
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{
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return s_canvas_mgr.check_volumes_outside_state(canvas, config);
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}
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@ -460,7 +460,7 @@ public:
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static void deselect_volumes(wxGLCanvas* canvas);
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static void select_volume(wxGLCanvas* canvas, unsigned int id);
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static void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
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static bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config);
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static int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config);
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static bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
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static bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
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@ -1878,9 +1878,11 @@ void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
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}
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}
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bool GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) const
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int GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) const
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{
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return m_volumes.check_outside_state(config, nullptr);
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ModelInstance::EPrintVolumeState state;
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m_volumes.check_outside_state(config, &state);
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return (int)state;
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}
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bool GLCanvas3D::move_volume_up(unsigned int id)
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@ -495,7 +495,7 @@ public:
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void deselect_volumes();
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void select_volume(unsigned int id);
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void update_volumes_selection(const std::vector<int>& selections);
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bool check_volumes_outside_state(const DynamicPrintConfig* config) const;
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int check_volumes_outside_state(const DynamicPrintConfig* config) const;
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bool move_volume_up(unsigned int id);
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bool move_volume_down(unsigned int id);
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@ -237,7 +237,7 @@ void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::
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it->second->update_volumes_selection(selections);
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}
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bool GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const
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int GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->check_volumes_outside_state(config) : false;
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@ -75,7 +75,7 @@ public:
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void deselect_volumes(wxGLCanvas* canvas);
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void select_volume(wxGLCanvas* canvas, unsigned int id);
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void update_volumes_selection(wxGLCanvas* canvas, const std::vector<int>& selections);
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bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
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int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
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bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
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bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
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@ -79,7 +79,8 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
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if (generate_mipmaps)
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{
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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_generate_mipmaps(image);
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unsigned int levels_count = _generate_mipmaps(image);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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else
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@ -149,14 +150,14 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo
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::glDisable(GL_BLEND);
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}
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void GLTexture::_generate_mipmaps(wxImage& image)
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unsigned int GLTexture::_generate_mipmaps(wxImage& image)
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{
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int w = image.GetWidth();
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int h = image.GetHeight();
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GLint level = 0;
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std::vector<unsigned char> data(w * h * 4, 0);
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while ((w > 1) && (h > 1))
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while ((w > 1) || (h > 1))
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{
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++level;
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@ -183,6 +184,8 @@ void GLTexture::_generate_mipmaps(wxImage& image)
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::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
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}
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return (unsigned int)level;
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}
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} // namespace GUI
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@ -32,7 +32,7 @@ namespace GUI {
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static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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protected:
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void _generate_mipmaps(wxImage& image);
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unsigned int _generate_mipmaps(wxImage& image);
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};
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} // namespace GUI
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