Add ctl and fix applying opencsg params on the fly.

This commit is contained in:
tamasmeszaros 2019-12-16 18:49:44 +01:00
parent d14ff000e0
commit bb3b39016f
4 changed files with 205 additions and 154 deletions

View file

@ -31,49 +31,31 @@ using namespace Slic3r::GL;
class MyFrame: public wxFrame
{
std::shared_ptr<Canvas> m_canvas;
std::shared_ptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
std::unique_ptr<Slic3r::GUI::Job> m_ui_job;
shptr<Scene> m_scene; // Model
shptr<Canvas> m_canvas; // View
shptr<Controller> m_ctl; // Controller
shptr<Slic3r::GUI::ProgressStatusBar> m_stbar;
uqptr<Slic3r::GUI::Job> m_ui_job;
class SLAJob: public Slic3r::GUI::Job {
MyFrame *m_parent;
std::unique_ptr<Slic3r::SLAPrint> m_print;
std::string m_fname;
public:
SLAJob(MyFrame *frame, const std::string &fname)
SLAJob(MyFrame *frame, const std::string &fname)
: Slic3r::GUI::Job{frame->m_stbar}
, m_parent{frame}
, m_fname{fname}
{
}
void process() override
{
using Status = Slic3r::PrintBase::SlicingStatus;
Slic3r::DynamicPrintConfig cfg;
auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
m_print = std::make_unique<Slic3r::SLAPrint>();
m_print->apply(model, cfg);
Slic3r::PrintBase::TaskParams params;
params.to_object_step = Slic3r::slaposHollowing;
m_print->set_task(params);
m_print->set_status_callback([this](const Status &status) {
update_status(status.percent, status.text);
});
m_print->process();
}
{}
void process() override;
protected:
void finalize() override
{
m_parent->m_canvas->get_scene()->set_print(std::move(m_print));
m_parent->m_scene->set_print(std::move(m_print));
m_parent->m_stbar->set_status_text(
wxString::Format("Model %s loaded.", m_fname));
}
@ -84,6 +66,8 @@ public:
private:
void bind_canvas_events_to_controller();
void OnExit(wxCommandEvent& /*event*/)
{
RemoveChild(m_canvas.get());
@ -108,7 +92,8 @@ private:
const wxSize ClientSize = GetClientSize();
m_canvas->set_active(ClientSize.x, ClientSize.y);
m_canvas->repaint(ClientSize.x, ClientSize.y);
m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
m_canvas->repaint();
// Do the repaint continuously
Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
@ -159,9 +144,14 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
WX_GL_MIN_ALPHA, 8, WX_GL_DEPTH_SIZE, 8, WX_GL_STENCIL_SIZE, 8,
WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0};
m_scene = std::make_shared<Scene>();
m_ctl = std::make_shared<Controller>();
m_ctl->set_scene(m_scene);
m_canvas = std::make_shared<Canvas>(this, wxID_ANY, attribList,
wxDefaultPosition, wxDefaultSize,
wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
m_ctl->add_display(m_canvas);
wxPanel *control_panel = new wxPanel(this);
auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
@ -234,7 +224,7 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
m_canvas->move_clip_plane(double(slider->GetValue()));
m_ctl->move_clip_plane(double(slider->GetValue()));
});
ms_toggle->Bind(wxEVT_TOGGLEBUTTON, [this, ms_toggle](wxCommandEvent &){
@ -283,5 +273,73 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
}
});
m_canvas->set_scene(std::make_shared<Slic3r::GL::Scene>());
bind_canvas_events_to_controller();
}
void MyFrame::bind_canvas_events_to_controller()
{
m_canvas->Bind(wxEVT_MOUSEWHEEL, [this](wxMouseEvent &evt) {
m_ctl->on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
Slic3r::GL::MouseInput::waVertical :
Slic3r::GL::MouseInput::waHorizontal);
});
m_canvas->Bind(wxEVT_MOTION, [this](wxMouseEvent &evt) {
m_ctl->on_moved_to(evt.GetPosition().x, evt.GetPosition().y);
});
m_canvas->Bind(wxEVT_RIGHT_DOWN, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_right_click_down();
});
m_canvas->Bind(wxEVT_RIGHT_UP, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_right_click_up();
});
m_canvas->Bind(wxEVT_LEFT_DOWN, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_left_click_down();
});
m_canvas->Bind(wxEVT_LEFT_UP, [this](wxMouseEvent & /*evt*/) {
m_ctl->on_left_click_up();
});
m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
// This is required even though dc is not used otherwise.
wxPaintDC dc(this);
// Set the OpenGL viewport according to the client size of this
// canvas. This is done here rather than in a wxSizeEvent handler
// because our OpenGL rendering context (and thus viewport setting) is
// used with multiple canvases: If we updated the viewport in the
// wxSizeEvent handler, changing the size of one canvas causes a
// viewport setting that is wrong when next another canvas is
// repainted.
const wxSize ClientSize = m_canvas->GetClientSize();
m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
m_canvas->repaint();
});
}
void MyFrame::SLAJob::process()
{
using Status = Slic3r::PrintBase::SlicingStatus;
Slic3r::DynamicPrintConfig cfg;
auto model = Slic3r::Model::read_from_file(m_fname, &cfg);
m_print = std::make_unique<Slic3r::SLAPrint>();
m_print->apply(model, cfg);
Slic3r::PrintBase::TaskParams params;
params.to_object_step = Slic3r::slaposHollowing;
m_print->set_task(params);
m_print->set_status_callback([this](const Status &status) {
update_status(status.percent, status.text);
});
m_print->process();
}