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Add ctl and fix applying opencsg params on the fly.
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commit
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4 changed files with 205 additions and 154 deletions
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@ -40,58 +40,6 @@ public:
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}
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m_context.reset(ctx);
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Bind(
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wxEVT_MOUSEWHEEL,
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[this](wxMouseEvent &evt) {
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on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
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evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
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Slic3r::GL::MouseInput::waVertical :
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Slic3r::GL::MouseInput::waHorizontal);
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},
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GetId());
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Bind(
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wxEVT_MOTION,
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[this](wxMouseEvent &evt) {
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on_moved_to(evt.GetPosition().x, evt.GetPosition().y);
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},
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GetId());
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Bind(
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wxEVT_RIGHT_DOWN,
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[this](wxMouseEvent & /*evt*/) { on_right_click_down(); },
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GetId());
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Bind(
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wxEVT_RIGHT_UP,
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[this](wxMouseEvent & /*evt*/) { on_right_click_up(); },
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GetId());
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Bind(
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wxEVT_LEFT_DOWN,
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[this](wxMouseEvent & /*evt*/) { on_left_click_down(); },
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GetId());
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Bind(
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wxEVT_LEFT_UP,
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[this](wxMouseEvent & /*evt*/) { on_left_click_up(); },
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GetId());
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Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
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// This is required even though dc is not used otherwise.
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wxPaintDC dc(this);
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// Set the OpenGL viewport according to the client size of this
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// canvas. This is done here rather than in a wxSizeEvent handler
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// because our OpenGL rendering context (and thus viewport setting) is
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// used with multiple canvases: If we updated the viewport in the
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// wxSizeEvent handler, changing the size of one canvas causes a
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// viewport setting that is wrong when next another canvas is
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// repainted.
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const wxSize ClientSize = GetClientSize();
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repaint(ClientSize.x, ClientSize.y);
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}, GetId());
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}
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};
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