GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid

This commit is contained in:
enricoturri1966 2020-08-26 15:29:33 +02:00
parent 2783653369
commit ba9c3a74ed
7 changed files with 303 additions and 112 deletions

View file

@ -1,19 +1,15 @@
// version 120 is needed for gl_PointCoord
#version 120
uniform vec3 uniform_color;
uniform vec4 uniform_color;
uniform float percent_outline_radius;
uniform float percent_center_radius;
vec4 hardcoded_color(float radius, vec3 color)
{
return ((radius < 0.15) || (radius > 0.85)) ? vec4(0.5 * color, 1.0) : vec4(color, 1.0);
}
vec4 customizable_color(float radius, vec3 color)
vec4 customizable_color(float radius, vec4 color)
{
return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
vec4(0.5 * color, 1.0) : vec4(color, 1.0);
vec4(0.5 * color.rgb, color.a) : color;
}
void main()